How to change a sprite's image when a score changes












-3















I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.



This is the code:



if  highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}


Not too sure where I am going wrong but any advice would be much appreciated.



Here is the link to the source code:



https://github.com/skullamunger/Shootr-Master










share|improve this question




















  • 1





    FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.

    – rmaddy
    Jan 20 at 17:38
















-3















I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.



This is the code:



if  highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}


Not too sure where I am going wrong but any advice would be much appreciated.



Here is the link to the source code:



https://github.com/skullamunger/Shootr-Master










share|improve this question




















  • 1





    FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.

    – rmaddy
    Jan 20 at 17:38














-3












-3








-3








I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.



This is the code:



if  highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}


Not too sure where I am going wrong but any advice would be much appreciated.



Here is the link to the source code:



https://github.com/skullamunger/Shootr-Master










share|improve this question
















I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.



This is the code:



if  highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}


Not too sure where I am going wrong but any advice would be much appreciated.



Here is the link to the source code:



https://github.com/skullamunger/Shootr-Master







swift sprite-kit






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 20 at 17:37









rmaddy

242k27316380




242k27316380










asked Jan 20 at 15:24









skullamungerskullamunger

53




53








  • 1





    FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.

    – rmaddy
    Jan 20 at 17:38














  • 1





    FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.

    – rmaddy
    Jan 20 at 17:38








1




1





FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.

– rmaddy
Jan 20 at 17:38





FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.

– rmaddy
Jan 20 at 17:38












1 Answer
1






active

oldest

votes


















1














You should only update the player texture:



if  highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}


Here you are not creating a new sprite, you are just updating its texture.






share|improve this answer
























  • thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier

    – skullamunger
    Jan 20 at 16:27











  • @skullamunger in your case the highScore variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore").

    – Yannick Loriot
    Jan 20 at 17:30











  • ok, how do I fix that?

    – skullamunger
    Jan 20 at 20:10











  • As I've said, instead of if highScore >= 40 { use if UserDefaults().integer(forKey: "highscore") >= 40 {. But you should refactor your code to be more efficient.

    – Yannick Loriot
    Jan 20 at 20:23











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1 Answer
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1 Answer
1






active

oldest

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active

oldest

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active

oldest

votes









1














You should only update the player texture:



if  highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}


Here you are not creating a new sprite, you are just updating its texture.






share|improve this answer
























  • thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier

    – skullamunger
    Jan 20 at 16:27











  • @skullamunger in your case the highScore variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore").

    – Yannick Loriot
    Jan 20 at 17:30











  • ok, how do I fix that?

    – skullamunger
    Jan 20 at 20:10











  • As I've said, instead of if highScore >= 40 { use if UserDefaults().integer(forKey: "highscore") >= 40 {. But you should refactor your code to be more efficient.

    – Yannick Loriot
    Jan 20 at 20:23
















1














You should only update the player texture:



if  highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}


Here you are not creating a new sprite, you are just updating its texture.






share|improve this answer
























  • thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier

    – skullamunger
    Jan 20 at 16:27











  • @skullamunger in your case the highScore variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore").

    – Yannick Loriot
    Jan 20 at 17:30











  • ok, how do I fix that?

    – skullamunger
    Jan 20 at 20:10











  • As I've said, instead of if highScore >= 40 { use if UserDefaults().integer(forKey: "highscore") >= 40 {. But you should refactor your code to be more efficient.

    – Yannick Loriot
    Jan 20 at 20:23














1












1








1







You should only update the player texture:



if  highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}


Here you are not creating a new sprite, you are just updating its texture.






share|improve this answer













You should only update the player texture:



if  highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}


Here you are not creating a new sprite, you are just updating its texture.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jan 20 at 15:30









Yannick LoriotYannick Loriot

6,34622850




6,34622850













  • thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier

    – skullamunger
    Jan 20 at 16:27











  • @skullamunger in your case the highScore variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore").

    – Yannick Loriot
    Jan 20 at 17:30











  • ok, how do I fix that?

    – skullamunger
    Jan 20 at 20:10











  • As I've said, instead of if highScore >= 40 { use if UserDefaults().integer(forKey: "highscore") >= 40 {. But you should refactor your code to be more efficient.

    – Yannick Loriot
    Jan 20 at 20:23



















  • thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier

    – skullamunger
    Jan 20 at 16:27











  • @skullamunger in your case the highScore variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore").

    – Yannick Loriot
    Jan 20 at 17:30











  • ok, how do I fix that?

    – skullamunger
    Jan 20 at 20:10











  • As I've said, instead of if highScore >= 40 { use if UserDefaults().integer(forKey: "highscore") >= 40 {. But you should refactor your code to be more efficient.

    – Yannick Loriot
    Jan 20 at 20:23

















thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier

– skullamunger
Jan 20 at 16:27





thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier

– skullamunger
Jan 20 at 16:27













@skullamunger in your case the highScore variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore").

– Yannick Loriot
Jan 20 at 17:30





@skullamunger in your case the highScore variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore").

– Yannick Loriot
Jan 20 at 17:30













ok, how do I fix that?

– skullamunger
Jan 20 at 20:10





ok, how do I fix that?

– skullamunger
Jan 20 at 20:10













As I've said, instead of if highScore >= 40 { use if UserDefaults().integer(forKey: "highscore") >= 40 {. But you should refactor your code to be more efficient.

– Yannick Loriot
Jan 20 at 20:23





As I've said, instead of if highScore >= 40 { use if UserDefaults().integer(forKey: "highscore") >= 40 {. But you should refactor your code to be more efficient.

– Yannick Loriot
Jan 20 at 20:23




















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