Store data and use it in Android Studio












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I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.










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    -1















    I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



    The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.










    share|improve this question



























      -1












      -1








      -1








      I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



      The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.










      share|improve this question
















      I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



      The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.







      android-studio kotlin






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      share|improve this question













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      edited Jan 19 at 18:58







      jacob spens

















      asked Jan 19 at 18:37









      jacob spensjacob spens

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          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer
























          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31













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          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer
























          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31


















          0














          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer
























          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31
















          0












          0








          0







          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer













          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 19 at 18:47









          Alonso MondalAlonso Mondal

          365




          365













          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31





















          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31



















          Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

          – jacob spens
          Jan 19 at 19:03





          Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

          – jacob spens
          Jan 19 at 19:03













          I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

          – Alonso Mondal
          Jan 19 at 19:29





          I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

          – Alonso Mondal
          Jan 19 at 19:29













          So you don't suggest using firestore for this problem?

          – jacob spens
          Jan 20 at 10:07





          So you don't suggest using firestore for this problem?

          – jacob spens
          Jan 20 at 10:07













          You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

          – Alonso Mondal
          Jan 21 at 15:31







          You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

          – Alonso Mondal
          Jan 21 at 15:31




















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