Dart Timer Seemingly Doesn't Fire












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For some reason, the timer I made in Dart seems to not fire, as it doesn't change the screen contents. I had it working at one point, but it was gradually getting faster and faster for some reason (ticking more times per second, every second it ticked,) and I had to work on it.
Here's a link to the main.dart file.



Can anyone explain what I did wrong here? My placement of the tick function, perhaps?










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  • 1





    Please provide the minimal code that you think is causing the problem.

    – CopsOnRoad
    Jan 19 at 12:10











  • Make gameTimer a member variable of one of the StatefulWidgets. Create it once in initState, and cancel it in dispose too.

    – Richard Heap
    Jan 19 at 12:46
















0















For some reason, the timer I made in Dart seems to not fire, as it doesn't change the screen contents. I had it working at one point, but it was gradually getting faster and faster for some reason (ticking more times per second, every second it ticked,) and I had to work on it.
Here's a link to the main.dart file.



Can anyone explain what I did wrong here? My placement of the tick function, perhaps?










share|improve this question


















  • 1





    Please provide the minimal code that you think is causing the problem.

    – CopsOnRoad
    Jan 19 at 12:10











  • Make gameTimer a member variable of one of the StatefulWidgets. Create it once in initState, and cancel it in dispose too.

    – Richard Heap
    Jan 19 at 12:46














0












0








0


0






For some reason, the timer I made in Dart seems to not fire, as it doesn't change the screen contents. I had it working at one point, but it was gradually getting faster and faster for some reason (ticking more times per second, every second it ticked,) and I had to work on it.
Here's a link to the main.dart file.



Can anyone explain what I did wrong here? My placement of the tick function, perhaps?










share|improve this question














For some reason, the timer I made in Dart seems to not fire, as it doesn't change the screen contents. I had it working at one point, but it was gradually getting faster and faster for some reason (ticking more times per second, every second it ticked,) and I had to work on it.
Here's a link to the main.dart file.



Can anyone explain what I did wrong here? My placement of the tick function, perhaps?







timer dart flutter






share|improve this question













share|improve this question











share|improve this question




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asked Jan 19 at 11:51









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  • 1





    Please provide the minimal code that you think is causing the problem.

    – CopsOnRoad
    Jan 19 at 12:10











  • Make gameTimer a member variable of one of the StatefulWidgets. Create it once in initState, and cancel it in dispose too.

    – Richard Heap
    Jan 19 at 12:46














  • 1





    Please provide the minimal code that you think is causing the problem.

    – CopsOnRoad
    Jan 19 at 12:10











  • Make gameTimer a member variable of one of the StatefulWidgets. Create it once in initState, and cancel it in dispose too.

    – Richard Heap
    Jan 19 at 12:46








1




1





Please provide the minimal code that you think is causing the problem.

– CopsOnRoad
Jan 19 at 12:10





Please provide the minimal code that you think is causing the problem.

– CopsOnRoad
Jan 19 at 12:10













Make gameTimer a member variable of one of the StatefulWidgets. Create it once in initState, and cancel it in dispose too.

– Richard Heap
Jan 19 at 12:46





Make gameTimer a member variable of one of the StatefulWidgets. Create it once in initState, and cancel it in dispose too.

– Richard Heap
Jan 19 at 12:46












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