How to make multiple animejs animations play using onclick












0















I have a button which I want to have play two animations at the same time(if possible, 1 second between them) when I click on it. The animations are made using animeJS.



Button code <button type="button" id="button2">Press to start</button>



Animate Script



    var animate1 = anime({
targets: '#button2',
//top: '70%',
translateY: 500,
autoplay: false,
easing: 'spring(1, 80, 10, 0)'
});

var animate2 = anime({
targets: '#content',
//top: '70%',
translateY: 500,
autoplay: false,
easing: 'spring(1, 80, 10, 0)'
});

function animateAll() {
animate1.restart;
animate2.restart;
}

document.querySelector('#button2').onclick = animateAll();









share|improve this question



























    0















    I have a button which I want to have play two animations at the same time(if possible, 1 second between them) when I click on it. The animations are made using animeJS.



    Button code <button type="button" id="button2">Press to start</button>



    Animate Script



        var animate1 = anime({
    targets: '#button2',
    //top: '70%',
    translateY: 500,
    autoplay: false,
    easing: 'spring(1, 80, 10, 0)'
    });

    var animate2 = anime({
    targets: '#content',
    //top: '70%',
    translateY: 500,
    autoplay: false,
    easing: 'spring(1, 80, 10, 0)'
    });

    function animateAll() {
    animate1.restart;
    animate2.restart;
    }

    document.querySelector('#button2').onclick = animateAll();









    share|improve this question

























      0












      0








      0








      I have a button which I want to have play two animations at the same time(if possible, 1 second between them) when I click on it. The animations are made using animeJS.



      Button code <button type="button" id="button2">Press to start</button>



      Animate Script



          var animate1 = anime({
      targets: '#button2',
      //top: '70%',
      translateY: 500,
      autoplay: false,
      easing: 'spring(1, 80, 10, 0)'
      });

      var animate2 = anime({
      targets: '#content',
      //top: '70%',
      translateY: 500,
      autoplay: false,
      easing: 'spring(1, 80, 10, 0)'
      });

      function animateAll() {
      animate1.restart;
      animate2.restart;
      }

      document.querySelector('#button2').onclick = animateAll();









      share|improve this question














      I have a button which I want to have play two animations at the same time(if possible, 1 second between them) when I click on it. The animations are made using animeJS.



      Button code <button type="button" id="button2">Press to start</button>



      Animate Script



          var animate1 = anime({
      targets: '#button2',
      //top: '70%',
      translateY: 500,
      autoplay: false,
      easing: 'spring(1, 80, 10, 0)'
      });

      var animate2 = anime({
      targets: '#content',
      //top: '70%',
      translateY: 500,
      autoplay: false,
      easing: 'spring(1, 80, 10, 0)'
      });

      function animateAll() {
      animate1.restart;
      animate2.restart;
      }

      document.querySelector('#button2').onclick = animateAll();






      javascript anime.js






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      asked Jan 18 at 21:42









      TechnicProblemTechnicProblem

      31




      31
























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          function animateAll() {
          animate1.restart();
          animate2.restart();
          }


          use animate.restart() instead of animate.restart when animateAll is executed.




          Only use parenthesis to execute the function ,use only name of
          function when you want to assign it to a click handler.




          You need to remove parentheis from animateAll when use are assigning it to the onclick handler.



             document.querySelector('#button2').onclick = animateAll;


          New code should be :-



             function animateAll() {
          animate1.restart();
          animate2.restart();
          }

          document.querySelector('#button2').onclick = animateAll;


          you can also use animate1.play(),animate2.play() instead of animate1.restart(),animate1.play()






          share|improve this answer























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            1 Answer
            1






            active

            oldest

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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            function animateAll() {
            animate1.restart();
            animate2.restart();
            }


            use animate.restart() instead of animate.restart when animateAll is executed.




            Only use parenthesis to execute the function ,use only name of
            function when you want to assign it to a click handler.




            You need to remove parentheis from animateAll when use are assigning it to the onclick handler.



               document.querySelector('#button2').onclick = animateAll;


            New code should be :-



               function animateAll() {
            animate1.restart();
            animate2.restart();
            }

            document.querySelector('#button2').onclick = animateAll;


            you can also use animate1.play(),animate2.play() instead of animate1.restart(),animate1.play()






            share|improve this answer




























              0














              function animateAll() {
              animate1.restart();
              animate2.restart();
              }


              use animate.restart() instead of animate.restart when animateAll is executed.




              Only use parenthesis to execute the function ,use only name of
              function when you want to assign it to a click handler.




              You need to remove parentheis from animateAll when use are assigning it to the onclick handler.



                 document.querySelector('#button2').onclick = animateAll;


              New code should be :-



                 function animateAll() {
              animate1.restart();
              animate2.restart();
              }

              document.querySelector('#button2').onclick = animateAll;


              you can also use animate1.play(),animate2.play() instead of animate1.restart(),animate1.play()






              share|improve this answer


























                0












                0








                0







                function animateAll() {
                animate1.restart();
                animate2.restart();
                }


                use animate.restart() instead of animate.restart when animateAll is executed.




                Only use parenthesis to execute the function ,use only name of
                function when you want to assign it to a click handler.




                You need to remove parentheis from animateAll when use are assigning it to the onclick handler.



                   document.querySelector('#button2').onclick = animateAll;


                New code should be :-



                   function animateAll() {
                animate1.restart();
                animate2.restart();
                }

                document.querySelector('#button2').onclick = animateAll;


                you can also use animate1.play(),animate2.play() instead of animate1.restart(),animate1.play()






                share|improve this answer













                function animateAll() {
                animate1.restart();
                animate2.restart();
                }


                use animate.restart() instead of animate.restart when animateAll is executed.




                Only use parenthesis to execute the function ,use only name of
                function when you want to assign it to a click handler.




                You need to remove parentheis from animateAll when use are assigning it to the onclick handler.



                   document.querySelector('#button2').onclick = animateAll;


                New code should be :-



                   function animateAll() {
                animate1.restart();
                animate2.restart();
                }

                document.querySelector('#button2').onclick = animateAll;


                you can also use animate1.play(),animate2.play() instead of animate1.restart(),animate1.play()







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jan 19 at 8:40









                Aman RathoreAman Rathore

                187




                187






























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