How to rotate an image 90 degrees on iOS?












37















What I want to do is take a snapshot from my camera , send it to a server and then the server sends me back the image on a viewController. If the image is in portrait mode the image appears well on screen , however if the image was taken in landscape mode the image appears streched on the screen(as it tries to appear on portrait mode!). I dont know how to fix this but i guess one solution is first to check if the image is in portrait/landscape mode and then if it is on landscape mode rotate it by 90degrees before showing it on screen.
So how could i do that?










share|improve this question

























  • possible duplicate of iOS UIImagePickerController result image orientation after upload

    – Axel Guilmin
    Apr 3 '15 at 0:11











  • I had the exact same problem and I solved it using the category proposed in this response : stackoverflow.com/a/5427890/1327557 It manage all cases (rotations and miroring)

    – Axel Guilmin
    Apr 3 '15 at 0:17


















37















What I want to do is take a snapshot from my camera , send it to a server and then the server sends me back the image on a viewController. If the image is in portrait mode the image appears well on screen , however if the image was taken in landscape mode the image appears streched on the screen(as it tries to appear on portrait mode!). I dont know how to fix this but i guess one solution is first to check if the image is in portrait/landscape mode and then if it is on landscape mode rotate it by 90degrees before showing it on screen.
So how could i do that?










share|improve this question

























  • possible duplicate of iOS UIImagePickerController result image orientation after upload

    – Axel Guilmin
    Apr 3 '15 at 0:11











  • I had the exact same problem and I solved it using the category proposed in this response : stackoverflow.com/a/5427890/1327557 It manage all cases (rotations and miroring)

    – Axel Guilmin
    Apr 3 '15 at 0:17
















37












37








37


15






What I want to do is take a snapshot from my camera , send it to a server and then the server sends me back the image on a viewController. If the image is in portrait mode the image appears well on screen , however if the image was taken in landscape mode the image appears streched on the screen(as it tries to appear on portrait mode!). I dont know how to fix this but i guess one solution is first to check if the image is in portrait/landscape mode and then if it is on landscape mode rotate it by 90degrees before showing it on screen.
So how could i do that?










share|improve this question
















What I want to do is take a snapshot from my camera , send it to a server and then the server sends me back the image on a viewController. If the image is in portrait mode the image appears well on screen , however if the image was taken in landscape mode the image appears streched on the screen(as it tries to appear on portrait mode!). I dont know how to fix this but i guess one solution is first to check if the image is in portrait/landscape mode and then if it is on landscape mode rotate it by 90degrees before showing it on screen.
So how could i do that?







iphone objective-c ios rotation






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share|improve this question













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share|improve this question








edited Jul 26 '12 at 11:12









IronManGill

7,13722248




7,13722248










asked Jul 26 '12 at 10:42









user1511244user1511244

3003815




3003815













  • possible duplicate of iOS UIImagePickerController result image orientation after upload

    – Axel Guilmin
    Apr 3 '15 at 0:11











  • I had the exact same problem and I solved it using the category proposed in this response : stackoverflow.com/a/5427890/1327557 It manage all cases (rotations and miroring)

    – Axel Guilmin
    Apr 3 '15 at 0:17





















  • possible duplicate of iOS UIImagePickerController result image orientation after upload

    – Axel Guilmin
    Apr 3 '15 at 0:11











  • I had the exact same problem and I solved it using the category proposed in this response : stackoverflow.com/a/5427890/1327557 It manage all cases (rotations and miroring)

    – Axel Guilmin
    Apr 3 '15 at 0:17



















possible duplicate of iOS UIImagePickerController result image orientation after upload

– Axel Guilmin
Apr 3 '15 at 0:11





possible duplicate of iOS UIImagePickerController result image orientation after upload

– Axel Guilmin
Apr 3 '15 at 0:11













I had the exact same problem and I solved it using the category proposed in this response : stackoverflow.com/a/5427890/1327557 It manage all cases (rotations and miroring)

– Axel Guilmin
Apr 3 '15 at 0:17







I had the exact same problem and I solved it using the category proposed in this response : stackoverflow.com/a/5427890/1327557 It manage all cases (rotations and miroring)

– Axel Guilmin
Apr 3 '15 at 0:17














11 Answers
11






active

oldest

votes


















104














self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


Swift 4:



self.imageview.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi/2))





share|improve this answer


























  • Isn't M_PI/2 going to cause an unwanted type casting into an int and subsequent loss of accuracy?

    – eremzeit
    Feb 9 '14 at 10:22











  • I found that this rotated my image 45 degrees when using on a regular view

    – hdost
    Feb 10 '15 at 14:52






  • 3





    'Double' is not convertible to 'CGFloat' - I got this error cell.arrowImageView?.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2)) - force type cast fix

    – Dustin Williams
    Mar 27 '15 at 19:44





















28














This is the complete code for rotation of image to any degree just add it to appropriate file ie in .m as below where you want to use the image processing



for .m



@interface UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
@end

@implementation UIImage (RotationMethods)

static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;

// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();

// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

// // Rotate the image context
CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;

}

@end


This is the code snippet form apple's SquareCam example.



To call the above method just use the below code



UIImage *rotatedSquareImage = [square imageRotatedByDegrees:rotationDegrees];


Here the square is one UIImage and rotationDegrees is one flote ivar to rotate the image that degrees






share|improve this answer





















  • 1





    this code does not work for portrait mode image for first time.

    – Shreesh Garg
    Apr 4 '13 at 8:20






  • 1





    For the above code to work, you also need to add: static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

    – ddiego
    Feb 1 '14 at 0:27











  • @Vishu As I know it taking memory respective to image size and after done it released the occupied memory

    – The iOSDev
    Oct 30 '15 at 5:19



















13














Swift 3 and Swift 4 use .pi instead



eg:



//rotate 90 degrees
myImageView.transform = CGAffineTransform(rotationAngle: .pi / 2)

//rotate 180 degrees
myImageView.transform = CGAffineTransform(rotationAngle: .pi)

//rotate 270 degrees
myImageView.transform = CGAffineTransform(rotationAngle: .pi * 1.5)





share|improve this answer


























  • how do i change to direction of the rotation?

    – Ben Shabat
    Aug 29 '18 at 9:11











  • @BenShabat pass in a negative value.

    – terrafirma9
    Sep 11 '18 at 14:36



















11














- (UIImage *)rotateImage:(UIImage*)image byDegree:(CGFloat)degrees 
{
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
[rotatedViewBox release];

UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();


CGContextTranslateCTM(bitmap, rotatedSize.width, rotatedSize.height);

CGContextRotateCTM(bitmap, DegreesToRadians(degrees));


CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-image.size.width, -image.size.height, image.size.width, image.size.height), [image CGImage]);

UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;

}





share|improve this answer


























  • Doesn't work with arbitrary number of degrees.

    – Dielson Sales
    Jan 20 '17 at 20:42











  • This answer lowers image resolution, if image has scale factor. Besides that this is a great answer. Add next code and use width and height variables instead of image.size.width and image.size.height: CGFloat width = image.size.width * image.scale, height = image.size.height * image.scale;

    – Borzh
    Apr 11 '17 at 20:23













  • Or easier, use UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, image.scale) instead of UIGraphicsBeginImageContext()

    – Borzh
    Apr 11 '17 at 20:33



















8














Simply add this code to the image.



Image.transform=CGAffineTransformMakeRotation(M_PI / 2);





share|improve this answer

































    6














    I got an error trying this in XCode 6.3 Swift 1.2



    self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


    You should try this to force type cast fix:



    self.imageview.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2));





    share|improve this answer































      3














      Swift 3 version:



      imageView.transform = CGAffineTransform(rotationAngle: CGFloat(M_PI_2))





      share|improve this answer































        2














        Swift 4 | Xcode 9 syntax (please note that this code rotates a UIImageView 90 degrees clockwise, not a UIImage):



        myImageView.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))





        share|improve this answer































          2














          Swift 4+.



          arrowImageView.transform = CGAffineTransform(rotationAngle: .pi/2)


          Note: angle is in radian




          .pi = 180 degree



          .pi/2 = 90 degree




          If you want to add with animation



            @IBAction func applyTransForm(sender: UIButton) {
          sender.isSelected = !sender.isSelected
          UIView.animate(withDuration: 1, animations: {
          if sender.isSelected {
          self.arrowImageView.transform = CGAffineTransform(rotationAngle: .pi)
          } else {
          self.arrowImageView.transform = CGAffineTransform(rotationAngle: 0)

          }
          })
          }


          Output:



          enter image description here






          share|improve this answer































            0














            Here is the Swift 2.2 version of The iOSDev answer (in UIImage extension):



            func degreesToRadians(degrees: CGFloat) -> CGFloat {
            return degrees * CGFloat(M_PI) / 180
            }

            func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
            // calculate the size of the rotated view's containing box for our drawing space
            let rotatedViewBox = UIView(frame: CGRectMake(0,0,self.size.width, self.size.height))
            let t = CGAffineTransformMakeRotation(self.degreesToRadians(degrees))
            rotatedViewBox.transform = t
            let rotatedSize = rotatedViewBox.frame.size

            // Create the bitmap context
            UIGraphicsBeginImageContext(rotatedSize)
            let bitmap = UIGraphicsGetCurrentContext()

            // Move the origin to the middle of the image so we will rotate and scale around the center.
            CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

            // Now, draw the rotated/scaled image into the context
            CGContextScaleCTM(bitmap, 1.0, -1.0);
            CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);

            let newImage = UIGraphicsGetImageFromCurrentImageContext();
            UIGraphicsEndImageContext();
            return newImage;

            }





            share|improve this answer































              0














              It´s best only use the bitmap. In my case use a UIImage that is in reference.image and I converted image at base64String. Without CGAffineTransformMakeRotation and without rotatedViewBox.transform



              var rotatedSize = reference.image.size;
              //Create bitmap context
              UIGraphicsBeginImageContext(rotatedSize);
              var bitmap = UIGraphicsGetCurrentContext();
              //move origin to the middle of the image for rotation
              CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2);
              //rotate image context
              CGContextRotateCTM(bitmap, 1.5708);
              CGContextDrawImage(bitmap, CGRectMake(-reference.image.size.width / 2, -reference.image.size.height / 2, reference.image.size.width, reference.image.size.height), reference.image.CGImage);
              var rotatedImage = UIGraphicsGetImageFromCurrentImageContext();
              var base64Image = UIImageJPEGRepresentation(rotatedImage, compression).base64EncodedStringWithOptions(0);
              UIGraphicsEndImageContext();
              return base64Image;





              share|improve this answer























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                11 Answers
                11






                active

                oldest

                votes








                11 Answers
                11






                active

                oldest

                votes









                active

                oldest

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                active

                oldest

                votes









                104














                self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                Swift 4:



                self.imageview.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi/2))





                share|improve this answer


























                • Isn't M_PI/2 going to cause an unwanted type casting into an int and subsequent loss of accuracy?

                  – eremzeit
                  Feb 9 '14 at 10:22











                • I found that this rotated my image 45 degrees when using on a regular view

                  – hdost
                  Feb 10 '15 at 14:52






                • 3





                  'Double' is not convertible to 'CGFloat' - I got this error cell.arrowImageView?.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2)) - force type cast fix

                  – Dustin Williams
                  Mar 27 '15 at 19:44


















                104














                self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                Swift 4:



                self.imageview.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi/2))





                share|improve this answer


























                • Isn't M_PI/2 going to cause an unwanted type casting into an int and subsequent loss of accuracy?

                  – eremzeit
                  Feb 9 '14 at 10:22











                • I found that this rotated my image 45 degrees when using on a regular view

                  – hdost
                  Feb 10 '15 at 14:52






                • 3





                  'Double' is not convertible to 'CGFloat' - I got this error cell.arrowImageView?.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2)) - force type cast fix

                  – Dustin Williams
                  Mar 27 '15 at 19:44
















                104












                104








                104







                self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                Swift 4:



                self.imageview.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi/2))





                share|improve this answer















                self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                Swift 4:



                self.imageview.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi/2))






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 13 '18 at 4:17









                Jayprakash Dubey

                24.3k9123132




                24.3k9123132










                answered Jul 26 '12 at 10:45









                mandeep-dhimanmandeep-dhiman

                1,89821427




                1,89821427













                • Isn't M_PI/2 going to cause an unwanted type casting into an int and subsequent loss of accuracy?

                  – eremzeit
                  Feb 9 '14 at 10:22











                • I found that this rotated my image 45 degrees when using on a regular view

                  – hdost
                  Feb 10 '15 at 14:52






                • 3





                  'Double' is not convertible to 'CGFloat' - I got this error cell.arrowImageView?.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2)) - force type cast fix

                  – Dustin Williams
                  Mar 27 '15 at 19:44





















                • Isn't M_PI/2 going to cause an unwanted type casting into an int and subsequent loss of accuracy?

                  – eremzeit
                  Feb 9 '14 at 10:22











                • I found that this rotated my image 45 degrees when using on a regular view

                  – hdost
                  Feb 10 '15 at 14:52






                • 3





                  'Double' is not convertible to 'CGFloat' - I got this error cell.arrowImageView?.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2)) - force type cast fix

                  – Dustin Williams
                  Mar 27 '15 at 19:44



















                Isn't M_PI/2 going to cause an unwanted type casting into an int and subsequent loss of accuracy?

                – eremzeit
                Feb 9 '14 at 10:22





                Isn't M_PI/2 going to cause an unwanted type casting into an int and subsequent loss of accuracy?

                – eremzeit
                Feb 9 '14 at 10:22













                I found that this rotated my image 45 degrees when using on a regular view

                – hdost
                Feb 10 '15 at 14:52





                I found that this rotated my image 45 degrees when using on a regular view

                – hdost
                Feb 10 '15 at 14:52




                3




                3





                'Double' is not convertible to 'CGFloat' - I got this error cell.arrowImageView?.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2)) - force type cast fix

                – Dustin Williams
                Mar 27 '15 at 19:44







                'Double' is not convertible to 'CGFloat' - I got this error cell.arrowImageView?.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2)) - force type cast fix

                – Dustin Williams
                Mar 27 '15 at 19:44















                28














                This is the complete code for rotation of image to any degree just add it to appropriate file ie in .m as below where you want to use the image processing



                for .m



                @interface UIImage (RotationMethods)
                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
                @end

                @implementation UIImage (RotationMethods)

                static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
                {
                // calculate the size of the rotated view's containing box for our drawing space
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;

                // Create the bitmap context
                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();

                // Move the origin to the middle of the image so we will rotate and scale around the center.
                CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                // // Rotate the image context
                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

                // Now, draw the rotated/scaled image into the context
                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }

                @end


                This is the code snippet form apple's SquareCam example.



                To call the above method just use the below code



                UIImage *rotatedSquareImage = [square imageRotatedByDegrees:rotationDegrees];


                Here the square is one UIImage and rotationDegrees is one flote ivar to rotate the image that degrees






                share|improve this answer





















                • 1





                  this code does not work for portrait mode image for first time.

                  – Shreesh Garg
                  Apr 4 '13 at 8:20






                • 1





                  For the above code to work, you also need to add: static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                  – ddiego
                  Feb 1 '14 at 0:27











                • @Vishu As I know it taking memory respective to image size and after done it released the occupied memory

                  – The iOSDev
                  Oct 30 '15 at 5:19
















                28














                This is the complete code for rotation of image to any degree just add it to appropriate file ie in .m as below where you want to use the image processing



                for .m



                @interface UIImage (RotationMethods)
                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
                @end

                @implementation UIImage (RotationMethods)

                static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
                {
                // calculate the size of the rotated view's containing box for our drawing space
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;

                // Create the bitmap context
                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();

                // Move the origin to the middle of the image so we will rotate and scale around the center.
                CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                // // Rotate the image context
                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

                // Now, draw the rotated/scaled image into the context
                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }

                @end


                This is the code snippet form apple's SquareCam example.



                To call the above method just use the below code



                UIImage *rotatedSquareImage = [square imageRotatedByDegrees:rotationDegrees];


                Here the square is one UIImage and rotationDegrees is one flote ivar to rotate the image that degrees






                share|improve this answer





















                • 1





                  this code does not work for portrait mode image for first time.

                  – Shreesh Garg
                  Apr 4 '13 at 8:20






                • 1





                  For the above code to work, you also need to add: static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                  – ddiego
                  Feb 1 '14 at 0:27











                • @Vishu As I know it taking memory respective to image size and after done it released the occupied memory

                  – The iOSDev
                  Oct 30 '15 at 5:19














                28












                28








                28







                This is the complete code for rotation of image to any degree just add it to appropriate file ie in .m as below where you want to use the image processing



                for .m



                @interface UIImage (RotationMethods)
                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
                @end

                @implementation UIImage (RotationMethods)

                static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
                {
                // calculate the size of the rotated view's containing box for our drawing space
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;

                // Create the bitmap context
                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();

                // Move the origin to the middle of the image so we will rotate and scale around the center.
                CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                // // Rotate the image context
                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

                // Now, draw the rotated/scaled image into the context
                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }

                @end


                This is the code snippet form apple's SquareCam example.



                To call the above method just use the below code



                UIImage *rotatedSquareImage = [square imageRotatedByDegrees:rotationDegrees];


                Here the square is one UIImage and rotationDegrees is one flote ivar to rotate the image that degrees






                share|improve this answer















                This is the complete code for rotation of image to any degree just add it to appropriate file ie in .m as below where you want to use the image processing



                for .m



                @interface UIImage (RotationMethods)
                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
                @end

                @implementation UIImage (RotationMethods)

                static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
                {
                // calculate the size of the rotated view's containing box for our drawing space
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;

                // Create the bitmap context
                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();

                // Move the origin to the middle of the image so we will rotate and scale around the center.
                CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                // // Rotate the image context
                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

                // Now, draw the rotated/scaled image into the context
                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }

                @end


                This is the code snippet form apple's SquareCam example.



                To call the above method just use the below code



                UIImage *rotatedSquareImage = [square imageRotatedByDegrees:rotationDegrees];


                Here the square is one UIImage and rotationDegrees is one flote ivar to rotate the image that degrees







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Apr 21 '14 at 8:57









                Stunner

                7,8551069124




                7,8551069124










                answered Jul 26 '12 at 10:59









                The iOSDevThe iOSDev

                4,56973671




                4,56973671








                • 1





                  this code does not work for portrait mode image for first time.

                  – Shreesh Garg
                  Apr 4 '13 at 8:20






                • 1





                  For the above code to work, you also need to add: static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                  – ddiego
                  Feb 1 '14 at 0:27











                • @Vishu As I know it taking memory respective to image size and after done it released the occupied memory

                  – The iOSDev
                  Oct 30 '15 at 5:19














                • 1





                  this code does not work for portrait mode image for first time.

                  – Shreesh Garg
                  Apr 4 '13 at 8:20






                • 1





                  For the above code to work, you also need to add: static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                  – ddiego
                  Feb 1 '14 at 0:27











                • @Vishu As I know it taking memory respective to image size and after done it released the occupied memory

                  – The iOSDev
                  Oct 30 '15 at 5:19








                1




                1





                this code does not work for portrait mode image for first time.

                – Shreesh Garg
                Apr 4 '13 at 8:20





                this code does not work for portrait mode image for first time.

                – Shreesh Garg
                Apr 4 '13 at 8:20




                1




                1





                For the above code to work, you also need to add: static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                – ddiego
                Feb 1 '14 at 0:27





                For the above code to work, you also need to add: static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};

                – ddiego
                Feb 1 '14 at 0:27













                @Vishu As I know it taking memory respective to image size and after done it released the occupied memory

                – The iOSDev
                Oct 30 '15 at 5:19





                @Vishu As I know it taking memory respective to image size and after done it released the occupied memory

                – The iOSDev
                Oct 30 '15 at 5:19











                13














                Swift 3 and Swift 4 use .pi instead



                eg:



                //rotate 90 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi / 2)

                //rotate 180 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi)

                //rotate 270 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi * 1.5)





                share|improve this answer


























                • how do i change to direction of the rotation?

                  – Ben Shabat
                  Aug 29 '18 at 9:11











                • @BenShabat pass in a negative value.

                  – terrafirma9
                  Sep 11 '18 at 14:36
















                13














                Swift 3 and Swift 4 use .pi instead



                eg:



                //rotate 90 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi / 2)

                //rotate 180 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi)

                //rotate 270 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi * 1.5)





                share|improve this answer


























                • how do i change to direction of the rotation?

                  – Ben Shabat
                  Aug 29 '18 at 9:11











                • @BenShabat pass in a negative value.

                  – terrafirma9
                  Sep 11 '18 at 14:36














                13












                13








                13







                Swift 3 and Swift 4 use .pi instead



                eg:



                //rotate 90 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi / 2)

                //rotate 180 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi)

                //rotate 270 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi * 1.5)





                share|improve this answer















                Swift 3 and Swift 4 use .pi instead



                eg:



                //rotate 90 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi / 2)

                //rotate 180 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi)

                //rotate 270 degrees
                myImageView.transform = CGAffineTransform(rotationAngle: .pi * 1.5)






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Sep 11 '18 at 8:53

























                answered Apr 13 '17 at 20:19









                Jesus Adolfo RodriguezJesus Adolfo Rodriguez

                1,11311231




                1,11311231













                • how do i change to direction of the rotation?

                  – Ben Shabat
                  Aug 29 '18 at 9:11











                • @BenShabat pass in a negative value.

                  – terrafirma9
                  Sep 11 '18 at 14:36



















                • how do i change to direction of the rotation?

                  – Ben Shabat
                  Aug 29 '18 at 9:11











                • @BenShabat pass in a negative value.

                  – terrafirma9
                  Sep 11 '18 at 14:36

















                how do i change to direction of the rotation?

                – Ben Shabat
                Aug 29 '18 at 9:11





                how do i change to direction of the rotation?

                – Ben Shabat
                Aug 29 '18 at 9:11













                @BenShabat pass in a negative value.

                – terrafirma9
                Sep 11 '18 at 14:36





                @BenShabat pass in a negative value.

                – terrafirma9
                Sep 11 '18 at 14:36











                11














                - (UIImage *)rotateImage:(UIImage*)image byDegree:(CGFloat)degrees 
                {
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;
                [rotatedViewBox release];

                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();


                CGContextTranslateCTM(bitmap, rotatedSize.width, rotatedSize.height);

                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));


                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-image.size.width, -image.size.height, image.size.width, image.size.height), [image CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }





                share|improve this answer


























                • Doesn't work with arbitrary number of degrees.

                  – Dielson Sales
                  Jan 20 '17 at 20:42











                • This answer lowers image resolution, if image has scale factor. Besides that this is a great answer. Add next code and use width and height variables instead of image.size.width and image.size.height: CGFloat width = image.size.width * image.scale, height = image.size.height * image.scale;

                  – Borzh
                  Apr 11 '17 at 20:23













                • Or easier, use UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, image.scale) instead of UIGraphicsBeginImageContext()

                  – Borzh
                  Apr 11 '17 at 20:33
















                11














                - (UIImage *)rotateImage:(UIImage*)image byDegree:(CGFloat)degrees 
                {
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;
                [rotatedViewBox release];

                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();


                CGContextTranslateCTM(bitmap, rotatedSize.width, rotatedSize.height);

                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));


                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-image.size.width, -image.size.height, image.size.width, image.size.height), [image CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }





                share|improve this answer


























                • Doesn't work with arbitrary number of degrees.

                  – Dielson Sales
                  Jan 20 '17 at 20:42











                • This answer lowers image resolution, if image has scale factor. Besides that this is a great answer. Add next code and use width and height variables instead of image.size.width and image.size.height: CGFloat width = image.size.width * image.scale, height = image.size.height * image.scale;

                  – Borzh
                  Apr 11 '17 at 20:23













                • Or easier, use UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, image.scale) instead of UIGraphicsBeginImageContext()

                  – Borzh
                  Apr 11 '17 at 20:33














                11












                11








                11







                - (UIImage *)rotateImage:(UIImage*)image byDegree:(CGFloat)degrees 
                {
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;
                [rotatedViewBox release];

                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();


                CGContextTranslateCTM(bitmap, rotatedSize.width, rotatedSize.height);

                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));


                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-image.size.width, -image.size.height, image.size.width, image.size.height), [image CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }





                share|improve this answer















                - (UIImage *)rotateImage:(UIImage*)image byDegree:(CGFloat)degrees 
                {
                UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
                CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
                rotatedViewBox.transform = t;
                CGSize rotatedSize = rotatedViewBox.frame.size;
                [rotatedViewBox release];

                UIGraphicsBeginImageContext(rotatedSize);
                CGContextRef bitmap = UIGraphicsGetCurrentContext();


                CGContextTranslateCTM(bitmap, rotatedSize.width, rotatedSize.height);

                CGContextRotateCTM(bitmap, DegreesToRadians(degrees));


                CGContextScaleCTM(bitmap, 1.0, -1.0);
                CGContextDrawImage(bitmap, CGRectMake(-image.size.width, -image.size.height, image.size.width, image.size.height), [image CGImage]);

                UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
                UIGraphicsEndImageContext();
                return newImage;

                }






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Jul 26 '12 at 10:53

























                answered Jul 26 '12 at 10:44









                janusfideljanusfidel

                6,33932448




                6,33932448













                • Doesn't work with arbitrary number of degrees.

                  – Dielson Sales
                  Jan 20 '17 at 20:42











                • This answer lowers image resolution, if image has scale factor. Besides that this is a great answer. Add next code and use width and height variables instead of image.size.width and image.size.height: CGFloat width = image.size.width * image.scale, height = image.size.height * image.scale;

                  – Borzh
                  Apr 11 '17 at 20:23













                • Or easier, use UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, image.scale) instead of UIGraphicsBeginImageContext()

                  – Borzh
                  Apr 11 '17 at 20:33



















                • Doesn't work with arbitrary number of degrees.

                  – Dielson Sales
                  Jan 20 '17 at 20:42











                • This answer lowers image resolution, if image has scale factor. Besides that this is a great answer. Add next code and use width and height variables instead of image.size.width and image.size.height: CGFloat width = image.size.width * image.scale, height = image.size.height * image.scale;

                  – Borzh
                  Apr 11 '17 at 20:23













                • Or easier, use UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, image.scale) instead of UIGraphicsBeginImageContext()

                  – Borzh
                  Apr 11 '17 at 20:33

















                Doesn't work with arbitrary number of degrees.

                – Dielson Sales
                Jan 20 '17 at 20:42





                Doesn't work with arbitrary number of degrees.

                – Dielson Sales
                Jan 20 '17 at 20:42













                This answer lowers image resolution, if image has scale factor. Besides that this is a great answer. Add next code and use width and height variables instead of image.size.width and image.size.height: CGFloat width = image.size.width * image.scale, height = image.size.height * image.scale;

                – Borzh
                Apr 11 '17 at 20:23







                This answer lowers image resolution, if image has scale factor. Besides that this is a great answer. Add next code and use width and height variables instead of image.size.width and image.size.height: CGFloat width = image.size.width * image.scale, height = image.size.height * image.scale;

                – Borzh
                Apr 11 '17 at 20:23















                Or easier, use UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, image.scale) instead of UIGraphicsBeginImageContext()

                – Borzh
                Apr 11 '17 at 20:33





                Or easier, use UIGraphicsBeginImageContextWithOptions(rotatedSize, NO, image.scale) instead of UIGraphicsBeginImageContext()

                – Borzh
                Apr 11 '17 at 20:33











                8














                Simply add this code to the image.



                Image.transform=CGAffineTransformMakeRotation(M_PI / 2);





                share|improve this answer






























                  8














                  Simply add this code to the image.



                  Image.transform=CGAffineTransformMakeRotation(M_PI / 2);





                  share|improve this answer




























                    8












                    8








                    8







                    Simply add this code to the image.



                    Image.transform=CGAffineTransformMakeRotation(M_PI / 2);





                    share|improve this answer















                    Simply add this code to the image.



                    Image.transform=CGAffineTransformMakeRotation(M_PI / 2);






                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited Jul 26 '12 at 10:53

























                    answered Jul 26 '12 at 10:46









                    IronManGillIronManGill

                    7,13722248




                    7,13722248























                        6














                        I got an error trying this in XCode 6.3 Swift 1.2



                        self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                        You should try this to force type cast fix:



                        self.imageview.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2));





                        share|improve this answer




























                          6














                          I got an error trying this in XCode 6.3 Swift 1.2



                          self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                          You should try this to force type cast fix:



                          self.imageview.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2));





                          share|improve this answer


























                            6












                            6








                            6







                            I got an error trying this in XCode 6.3 Swift 1.2



                            self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                            You should try this to force type cast fix:



                            self.imageview.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2));





                            share|improve this answer













                            I got an error trying this in XCode 6.3 Swift 1.2



                            self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);


                            You should try this to force type cast fix:



                            self.imageview.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2));






                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered May 19 '15 at 21:32









                            mattyUmattyU

                            92711316




                            92711316























                                3














                                Swift 3 version:



                                imageView.transform = CGAffineTransform(rotationAngle: CGFloat(M_PI_2))





                                share|improve this answer




























                                  3














                                  Swift 3 version:



                                  imageView.transform = CGAffineTransform(rotationAngle: CGFloat(M_PI_2))





                                  share|improve this answer


























                                    3












                                    3








                                    3







                                    Swift 3 version:



                                    imageView.transform = CGAffineTransform(rotationAngle: CGFloat(M_PI_2))





                                    share|improve this answer













                                    Swift 3 version:



                                    imageView.transform = CGAffineTransform(rotationAngle: CGFloat(M_PI_2))






                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered Feb 3 '17 at 8:11









                                    Dhruv KhatriDhruv Khatri

                                    738414




                                    738414























                                        2














                                        Swift 4 | Xcode 9 syntax (please note that this code rotates a UIImageView 90 degrees clockwise, not a UIImage):



                                        myImageView.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))





                                        share|improve this answer




























                                          2














                                          Swift 4 | Xcode 9 syntax (please note that this code rotates a UIImageView 90 degrees clockwise, not a UIImage):



                                          myImageView.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))





                                          share|improve this answer


























                                            2












                                            2








                                            2







                                            Swift 4 | Xcode 9 syntax (please note that this code rotates a UIImageView 90 degrees clockwise, not a UIImage):



                                            myImageView.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))





                                            share|improve this answer













                                            Swift 4 | Xcode 9 syntax (please note that this code rotates a UIImageView 90 degrees clockwise, not a UIImage):



                                            myImageView.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))






                                            share|improve this answer












                                            share|improve this answer



                                            share|improve this answer










                                            answered Sep 26 '17 at 15:16









                                            xscoderxscoder

                                            1,13321532




                                            1,13321532























                                                2














                                                Swift 4+.



                                                arrowImageView.transform = CGAffineTransform(rotationAngle: .pi/2)


                                                Note: angle is in radian




                                                .pi = 180 degree



                                                .pi/2 = 90 degree




                                                If you want to add with animation



                                                  @IBAction func applyTransForm(sender: UIButton) {
                                                sender.isSelected = !sender.isSelected
                                                UIView.animate(withDuration: 1, animations: {
                                                if sender.isSelected {
                                                self.arrowImageView.transform = CGAffineTransform(rotationAngle: .pi)
                                                } else {
                                                self.arrowImageView.transform = CGAffineTransform(rotationAngle: 0)

                                                }
                                                })
                                                }


                                                Output:



                                                enter image description here






                                                share|improve this answer




























                                                  2














                                                  Swift 4+.



                                                  arrowImageView.transform = CGAffineTransform(rotationAngle: .pi/2)


                                                  Note: angle is in radian




                                                  .pi = 180 degree



                                                  .pi/2 = 90 degree




                                                  If you want to add with animation



                                                    @IBAction func applyTransForm(sender: UIButton) {
                                                  sender.isSelected = !sender.isSelected
                                                  UIView.animate(withDuration: 1, animations: {
                                                  if sender.isSelected {
                                                  self.arrowImageView.transform = CGAffineTransform(rotationAngle: .pi)
                                                  } else {
                                                  self.arrowImageView.transform = CGAffineTransform(rotationAngle: 0)

                                                  }
                                                  })
                                                  }


                                                  Output:



                                                  enter image description here






                                                  share|improve this answer


























                                                    2












                                                    2








                                                    2







                                                    Swift 4+.



                                                    arrowImageView.transform = CGAffineTransform(rotationAngle: .pi/2)


                                                    Note: angle is in radian




                                                    .pi = 180 degree



                                                    .pi/2 = 90 degree




                                                    If you want to add with animation



                                                      @IBAction func applyTransForm(sender: UIButton) {
                                                    sender.isSelected = !sender.isSelected
                                                    UIView.animate(withDuration: 1, animations: {
                                                    if sender.isSelected {
                                                    self.arrowImageView.transform = CGAffineTransform(rotationAngle: .pi)
                                                    } else {
                                                    self.arrowImageView.transform = CGAffineTransform(rotationAngle: 0)

                                                    }
                                                    })
                                                    }


                                                    Output:



                                                    enter image description here






                                                    share|improve this answer













                                                    Swift 4+.



                                                    arrowImageView.transform = CGAffineTransform(rotationAngle: .pi/2)


                                                    Note: angle is in radian




                                                    .pi = 180 degree



                                                    .pi/2 = 90 degree




                                                    If you want to add with animation



                                                      @IBAction func applyTransForm(sender: UIButton) {
                                                    sender.isSelected = !sender.isSelected
                                                    UIView.animate(withDuration: 1, animations: {
                                                    if sender.isSelected {
                                                    self.arrowImageView.transform = CGAffineTransform(rotationAngle: .pi)
                                                    } else {
                                                    self.arrowImageView.transform = CGAffineTransform(rotationAngle: 0)

                                                    }
                                                    })
                                                    }


                                                    Output:



                                                    enter image description here







                                                    share|improve this answer












                                                    share|improve this answer



                                                    share|improve this answer










                                                    answered Feb 17 '18 at 6:29









                                                    JackJack

                                                    5,85833356




                                                    5,85833356























                                                        0














                                                        Here is the Swift 2.2 version of The iOSDev answer (in UIImage extension):



                                                        func degreesToRadians(degrees: CGFloat) -> CGFloat {
                                                        return degrees * CGFloat(M_PI) / 180
                                                        }

                                                        func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
                                                        // calculate the size of the rotated view's containing box for our drawing space
                                                        let rotatedViewBox = UIView(frame: CGRectMake(0,0,self.size.width, self.size.height))
                                                        let t = CGAffineTransformMakeRotation(self.degreesToRadians(degrees))
                                                        rotatedViewBox.transform = t
                                                        let rotatedSize = rotatedViewBox.frame.size

                                                        // Create the bitmap context
                                                        UIGraphicsBeginImageContext(rotatedSize)
                                                        let bitmap = UIGraphicsGetCurrentContext()

                                                        // Move the origin to the middle of the image so we will rotate and scale around the center.
                                                        CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                                                        // Now, draw the rotated/scaled image into the context
                                                        CGContextScaleCTM(bitmap, 1.0, -1.0);
                                                        CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);

                                                        let newImage = UIGraphicsGetImageFromCurrentImageContext();
                                                        UIGraphicsEndImageContext();
                                                        return newImage;

                                                        }





                                                        share|improve this answer




























                                                          0














                                                          Here is the Swift 2.2 version of The iOSDev answer (in UIImage extension):



                                                          func degreesToRadians(degrees: CGFloat) -> CGFloat {
                                                          return degrees * CGFloat(M_PI) / 180
                                                          }

                                                          func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
                                                          // calculate the size of the rotated view's containing box for our drawing space
                                                          let rotatedViewBox = UIView(frame: CGRectMake(0,0,self.size.width, self.size.height))
                                                          let t = CGAffineTransformMakeRotation(self.degreesToRadians(degrees))
                                                          rotatedViewBox.transform = t
                                                          let rotatedSize = rotatedViewBox.frame.size

                                                          // Create the bitmap context
                                                          UIGraphicsBeginImageContext(rotatedSize)
                                                          let bitmap = UIGraphicsGetCurrentContext()

                                                          // Move the origin to the middle of the image so we will rotate and scale around the center.
                                                          CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                                                          // Now, draw the rotated/scaled image into the context
                                                          CGContextScaleCTM(bitmap, 1.0, -1.0);
                                                          CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);

                                                          let newImage = UIGraphicsGetImageFromCurrentImageContext();
                                                          UIGraphicsEndImageContext();
                                                          return newImage;

                                                          }





                                                          share|improve this answer


























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                                                            0








                                                            0







                                                            Here is the Swift 2.2 version of The iOSDev answer (in UIImage extension):



                                                            func degreesToRadians(degrees: CGFloat) -> CGFloat {
                                                            return degrees * CGFloat(M_PI) / 180
                                                            }

                                                            func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
                                                            // calculate the size of the rotated view's containing box for our drawing space
                                                            let rotatedViewBox = UIView(frame: CGRectMake(0,0,self.size.width, self.size.height))
                                                            let t = CGAffineTransformMakeRotation(self.degreesToRadians(degrees))
                                                            rotatedViewBox.transform = t
                                                            let rotatedSize = rotatedViewBox.frame.size

                                                            // Create the bitmap context
                                                            UIGraphicsBeginImageContext(rotatedSize)
                                                            let bitmap = UIGraphicsGetCurrentContext()

                                                            // Move the origin to the middle of the image so we will rotate and scale around the center.
                                                            CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                                                            // Now, draw the rotated/scaled image into the context
                                                            CGContextScaleCTM(bitmap, 1.0, -1.0);
                                                            CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);

                                                            let newImage = UIGraphicsGetImageFromCurrentImageContext();
                                                            UIGraphicsEndImageContext();
                                                            return newImage;

                                                            }





                                                            share|improve this answer













                                                            Here is the Swift 2.2 version of The iOSDev answer (in UIImage extension):



                                                            func degreesToRadians(degrees: CGFloat) -> CGFloat {
                                                            return degrees * CGFloat(M_PI) / 180
                                                            }

                                                            func imageRotatedByDegrees(degrees: CGFloat) -> UIImage {
                                                            // calculate the size of the rotated view's containing box for our drawing space
                                                            let rotatedViewBox = UIView(frame: CGRectMake(0,0,self.size.width, self.size.height))
                                                            let t = CGAffineTransformMakeRotation(self.degreesToRadians(degrees))
                                                            rotatedViewBox.transform = t
                                                            let rotatedSize = rotatedViewBox.frame.size

                                                            // Create the bitmap context
                                                            UIGraphicsBeginImageContext(rotatedSize)
                                                            let bitmap = UIGraphicsGetCurrentContext()

                                                            // Move the origin to the middle of the image so we will rotate and scale around the center.
                                                            CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

                                                            // Now, draw the rotated/scaled image into the context
                                                            CGContextScaleCTM(bitmap, 1.0, -1.0);
                                                            CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), self.CGImage);

                                                            let newImage = UIGraphicsGetImageFromCurrentImageContext();
                                                            UIGraphicsEndImageContext();
                                                            return newImage;

                                                            }






                                                            share|improve this answer












                                                            share|improve this answer



                                                            share|improve this answer










                                                            answered Jun 21 '16 at 15:14









                                                            Beninho85Beninho85

                                                            2,3011620




                                                            2,3011620























                                                                0














                                                                It´s best only use the bitmap. In my case use a UIImage that is in reference.image and I converted image at base64String. Without CGAffineTransformMakeRotation and without rotatedViewBox.transform



                                                                var rotatedSize = reference.image.size;
                                                                //Create bitmap context
                                                                UIGraphicsBeginImageContext(rotatedSize);
                                                                var bitmap = UIGraphicsGetCurrentContext();
                                                                //move origin to the middle of the image for rotation
                                                                CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2);
                                                                //rotate image context
                                                                CGContextRotateCTM(bitmap, 1.5708);
                                                                CGContextDrawImage(bitmap, CGRectMake(-reference.image.size.width / 2, -reference.image.size.height / 2, reference.image.size.width, reference.image.size.height), reference.image.CGImage);
                                                                var rotatedImage = UIGraphicsGetImageFromCurrentImageContext();
                                                                var base64Image = UIImageJPEGRepresentation(rotatedImage, compression).base64EncodedStringWithOptions(0);
                                                                UIGraphicsEndImageContext();
                                                                return base64Image;





                                                                share|improve this answer




























                                                                  0














                                                                  It´s best only use the bitmap. In my case use a UIImage that is in reference.image and I converted image at base64String. Without CGAffineTransformMakeRotation and without rotatedViewBox.transform



                                                                  var rotatedSize = reference.image.size;
                                                                  //Create bitmap context
                                                                  UIGraphicsBeginImageContext(rotatedSize);
                                                                  var bitmap = UIGraphicsGetCurrentContext();
                                                                  //move origin to the middle of the image for rotation
                                                                  CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2);
                                                                  //rotate image context
                                                                  CGContextRotateCTM(bitmap, 1.5708);
                                                                  CGContextDrawImage(bitmap, CGRectMake(-reference.image.size.width / 2, -reference.image.size.height / 2, reference.image.size.width, reference.image.size.height), reference.image.CGImage);
                                                                  var rotatedImage = UIGraphicsGetImageFromCurrentImageContext();
                                                                  var base64Image = UIImageJPEGRepresentation(rotatedImage, compression).base64EncodedStringWithOptions(0);
                                                                  UIGraphicsEndImageContext();
                                                                  return base64Image;





                                                                  share|improve this answer


























                                                                    0












                                                                    0








                                                                    0







                                                                    It´s best only use the bitmap. In my case use a UIImage that is in reference.image and I converted image at base64String. Without CGAffineTransformMakeRotation and without rotatedViewBox.transform



                                                                    var rotatedSize = reference.image.size;
                                                                    //Create bitmap context
                                                                    UIGraphicsBeginImageContext(rotatedSize);
                                                                    var bitmap = UIGraphicsGetCurrentContext();
                                                                    //move origin to the middle of the image for rotation
                                                                    CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2);
                                                                    //rotate image context
                                                                    CGContextRotateCTM(bitmap, 1.5708);
                                                                    CGContextDrawImage(bitmap, CGRectMake(-reference.image.size.width / 2, -reference.image.size.height / 2, reference.image.size.width, reference.image.size.height), reference.image.CGImage);
                                                                    var rotatedImage = UIGraphicsGetImageFromCurrentImageContext();
                                                                    var base64Image = UIImageJPEGRepresentation(rotatedImage, compression).base64EncodedStringWithOptions(0);
                                                                    UIGraphicsEndImageContext();
                                                                    return base64Image;





                                                                    share|improve this answer













                                                                    It´s best only use the bitmap. In my case use a UIImage that is in reference.image and I converted image at base64String. Without CGAffineTransformMakeRotation and without rotatedViewBox.transform



                                                                    var rotatedSize = reference.image.size;
                                                                    //Create bitmap context
                                                                    UIGraphicsBeginImageContext(rotatedSize);
                                                                    var bitmap = UIGraphicsGetCurrentContext();
                                                                    //move origin to the middle of the image for rotation
                                                                    CGContextTranslateCTM(bitmap, rotatedSize.width / 2, rotatedSize.height / 2);
                                                                    //rotate image context
                                                                    CGContextRotateCTM(bitmap, 1.5708);
                                                                    CGContextDrawImage(bitmap, CGRectMake(-reference.image.size.width / 2, -reference.image.size.height / 2, reference.image.size.width, reference.image.size.height), reference.image.CGImage);
                                                                    var rotatedImage = UIGraphicsGetImageFromCurrentImageContext();
                                                                    var base64Image = UIImageJPEGRepresentation(rotatedImage, compression).base64EncodedStringWithOptions(0);
                                                                    UIGraphicsEndImageContext();
                                                                    return base64Image;






                                                                    share|improve this answer












                                                                    share|improve this answer



                                                                    share|improve this answer










                                                                    answered Jan 19 at 16:22









                                                                    Luis OrtizLuis Ortiz

                                                                    1




                                                                    1






























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