Store data and use it in Android Studio
I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?
The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.
android-studio kotlin
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I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?
The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.
android-studio kotlin
add a comment |
I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?
The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.
android-studio kotlin
I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?
The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.
android-studio kotlin
android-studio kotlin
edited Jan 19 at 18:58
jacob spens
asked Jan 19 at 18:37
jacob spensjacob spens
11
11
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1 Answer
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I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.
Would appreciate if you added more specifics on how you want to implement it to give you a better answer.
Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!
– jacob spens
Jan 19 at 19:03
I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.
– Alonso Mondal
Jan 19 at 19:29
So you don't suggest using firestore for this problem?
– jacob spens
Jan 20 at 10:07
You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!
– Alonso Mondal
Jan 21 at 15:31
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.
Would appreciate if you added more specifics on how you want to implement it to give you a better answer.
Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!
– jacob spens
Jan 19 at 19:03
I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.
– Alonso Mondal
Jan 19 at 19:29
So you don't suggest using firestore for this problem?
– jacob spens
Jan 20 at 10:07
You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!
– Alonso Mondal
Jan 21 at 15:31
add a comment |
I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.
Would appreciate if you added more specifics on how you want to implement it to give you a better answer.
Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!
– jacob spens
Jan 19 at 19:03
I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.
– Alonso Mondal
Jan 19 at 19:29
So you don't suggest using firestore for this problem?
– jacob spens
Jan 20 at 10:07
You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!
– Alonso Mondal
Jan 21 at 15:31
add a comment |
I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.
Would appreciate if you added more specifics on how you want to implement it to give you a better answer.
I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.
Would appreciate if you added more specifics on how you want to implement it to give you a better answer.
answered Jan 19 at 18:47
Alonso MondalAlonso Mondal
365
365
Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!
– jacob spens
Jan 19 at 19:03
I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.
– Alonso Mondal
Jan 19 at 19:29
So you don't suggest using firestore for this problem?
– jacob spens
Jan 20 at 10:07
You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!
– Alonso Mondal
Jan 21 at 15:31
add a comment |
Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!
– jacob spens
Jan 19 at 19:03
I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.
– Alonso Mondal
Jan 19 at 19:29
So you don't suggest using firestore for this problem?
– jacob spens
Jan 20 at 10:07
You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!
– Alonso Mondal
Jan 21 at 15:31
Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!
– jacob spens
Jan 19 at 19:03
Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!
– jacob spens
Jan 19 at 19:03
I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.
– Alonso Mondal
Jan 19 at 19:29
I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.
– Alonso Mondal
Jan 19 at 19:29
So you don't suggest using firestore for this problem?
– jacob spens
Jan 20 at 10:07
So you don't suggest using firestore for this problem?
– jacob spens
Jan 20 at 10:07
You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!
– Alonso Mondal
Jan 21 at 15:31
You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!
– Alonso Mondal
Jan 21 at 15:31
add a comment |
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