Store data and use it in Android Studio












-1















I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.










share|improve this question





























    -1















    I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



    The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.










    share|improve this question



























      -1












      -1








      -1








      I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



      The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.










      share|improve this question
















      I am right now trying to implement a dislike/like functionality in my android app. I can't figure out how to store all the data I get from users (a like or a dislike) and use that data to show the amount of users that have pressed like/dislike in the app? Does someone have any ideas of how I should do this?



      The app is based of many mini-games and when the user has finished a game they can leave a like or dislike on the game, if they press like it should get stored and used to display how many likes/dislikes the game has on the mini-game start screen.







      android-studio kotlin






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Jan 19 at 18:58







      jacob spens

















      asked Jan 19 at 18:37









      jacob spensjacob spens

      11




      11
























          1 Answer
          1






          active

          oldest

          votes


















          0














          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer
























          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31













          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54270199%2fstore-data-and-use-it-in-android-studio%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0














          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer
























          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31


















          0














          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer
























          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31
















          0












          0








          0







          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.






          share|improve this answer













          I would recommend to set your own database in a server with like and dislike count and web services to actually like and dislike as it looks like you want it to be a multi-user app and connected to the internet.



          Would appreciate if you added more specifics on how you want to implement it to give you a better answer.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 19 at 18:47









          Alonso MondalAlonso Mondal

          365




          365













          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31





















          • Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

            – jacob spens
            Jan 19 at 19:03











          • I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

            – Alonso Mondal
            Jan 19 at 19:29











          • So you don't suggest using firestore for this problem?

            – jacob spens
            Jan 20 at 10:07











          • You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

            – Alonso Mondal
            Jan 21 at 15:31



















          Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

          – jacob spens
          Jan 19 at 19:03





          Thanks for the answer! Explained it a bit more, don't know if I am being specific enough, if that is the case please tell me!

          – jacob spens
          Jan 19 at 19:03













          I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

          – Alonso Mondal
          Jan 19 at 19:29





          I would suggest to develop your own web api connected to a database, so users can send a like or dislike through http, where your web api would receive that like or dislike and add it to a your mini-game in the database, and that way many users can like and dislike and also check the total likes and dislikes of a mini-game.

          – Alonso Mondal
          Jan 19 at 19:29













          So you don't suggest using firestore for this problem?

          – jacob spens
          Jan 20 at 10:07





          So you don't suggest using firestore for this problem?

          – jacob spens
          Jan 20 at 10:07













          You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

          – Alonso Mondal
          Jan 21 at 15:31







          You could use Firebase' Firestore, but in that case I would recommend Firebase' Realtime Database!

          – Alonso Mondal
          Jan 21 at 15:31




















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f54270199%2fstore-data-and-use-it-in-android-studio%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Homophylophilia

          Updating UILabel text programmatically using a function

          Cloud Functions - OpenCV Videocapture Read method fails for larger files from cloud storage