How to change a sprite's image when a score changes
I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.
This is the code:
if highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}
Not too sure where I am going wrong but any advice would be much appreciated.
Here is the link to the source code:
https://github.com/skullamunger/Shootr-Master
swift sprite-kit
add a comment |
I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.
This is the code:
if highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}
Not too sure where I am going wrong but any advice would be much appreciated.
Here is the link to the source code:
https://github.com/skullamunger/Shootr-Master
swift sprite-kit
1
FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.
– rmaddy
Jan 20 at 17:38
add a comment |
I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.
This is the code:
if highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}
Not too sure where I am going wrong but any advice would be much appreciated.
Here is the link to the source code:
https://github.com/skullamunger/Shootr-Master
swift sprite-kit
I have been creating an Xcode game in Swift using Sprite Kit. However, when I try to change the character's image when the high score goes above 40, it doesn't work.
This is the code:
if highScore >= 40{
player = SKSpriteNode(imageNamed: "start")
}
Not too sure where I am going wrong but any advice would be much appreciated.
Here is the link to the source code:
https://github.com/skullamunger/Shootr-Master
swift sprite-kit
swift sprite-kit
edited Jan 20 at 17:37
rmaddy
242k27316380
242k27316380
asked Jan 20 at 15:24
skullamungerskullamunger
53
53
1
FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.
– rmaddy
Jan 20 at 17:38
add a comment |
1
FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.
– rmaddy
Jan 20 at 17:38
1
1
FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.
– rmaddy
Jan 20 at 17:38
FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.
– rmaddy
Jan 20 at 17:38
add a comment |
1 Answer
1
active
oldest
votes
You should only update the player texture:
if highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}
Here you are not creating a new sprite, you are just updating its texture.
thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier
– skullamunger
Jan 20 at 16:27
@skullamunger in your case thehighScore
variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in theUserDefaults().integer(forKey: "highscore")
.
– Yannick Loriot
Jan 20 at 17:30
ok, how do I fix that?
– skullamunger
Jan 20 at 20:10
As I've said, instead ofif highScore >= 40 {
useif UserDefaults().integer(forKey: "highscore") >= 40 {
. But you should refactor your code to be more efficient.
– Yannick Loriot
Jan 20 at 20:23
add a comment |
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1 Answer
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active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You should only update the player texture:
if highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}
Here you are not creating a new sprite, you are just updating its texture.
thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier
– skullamunger
Jan 20 at 16:27
@skullamunger in your case thehighScore
variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in theUserDefaults().integer(forKey: "highscore")
.
– Yannick Loriot
Jan 20 at 17:30
ok, how do I fix that?
– skullamunger
Jan 20 at 20:10
As I've said, instead ofif highScore >= 40 {
useif UserDefaults().integer(forKey: "highscore") >= 40 {
. But you should refactor your code to be more efficient.
– Yannick Loriot
Jan 20 at 20:23
add a comment |
You should only update the player texture:
if highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}
Here you are not creating a new sprite, you are just updating its texture.
thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier
– skullamunger
Jan 20 at 16:27
@skullamunger in your case thehighScore
variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in theUserDefaults().integer(forKey: "highscore")
.
– Yannick Loriot
Jan 20 at 17:30
ok, how do I fix that?
– skullamunger
Jan 20 at 20:10
As I've said, instead ofif highScore >= 40 {
useif UserDefaults().integer(forKey: "highscore") >= 40 {
. But you should refactor your code to be more efficient.
– Yannick Loriot
Jan 20 at 20:23
add a comment |
You should only update the player texture:
if highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}
Here you are not creating a new sprite, you are just updating its texture.
You should only update the player texture:
if highScore >= 40 {
player.texture = SKTexture(imageNamed: "start")
}
Here you are not creating a new sprite, you are just updating its texture.
answered Jan 20 at 15:30
Yannick LoriotYannick Loriot
6,34622850
6,34622850
thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier
– skullamunger
Jan 20 at 16:27
@skullamunger in your case thehighScore
variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in theUserDefaults().integer(forKey: "highscore")
.
– Yannick Loriot
Jan 20 at 17:30
ok, how do I fix that?
– skullamunger
Jan 20 at 20:10
As I've said, instead ofif highScore >= 40 {
useif UserDefaults().integer(forKey: "highscore") >= 40 {
. But you should refactor your code to be more efficient.
– Yannick Loriot
Jan 20 at 20:23
add a comment |
thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier
– skullamunger
Jan 20 at 16:27
@skullamunger in your case thehighScore
variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in theUserDefaults().integer(forKey: "highscore")
.
– Yannick Loriot
Jan 20 at 17:30
ok, how do I fix that?
– skullamunger
Jan 20 at 20:10
As I've said, instead ofif highScore >= 40 {
useif UserDefaults().integer(forKey: "highscore") >= 40 {
. But you should refactor your code to be more efficient.
– Yannick Loriot
Jan 20 at 20:23
thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier
– skullamunger
Jan 20 at 16:27
thank you @YannickLoriot but that still doesn't work for some reason, the game runs but it still won't change the character. I'll upload the source code incase I am going wrong somewhere earlier
– skullamunger
Jan 20 at 16:27
@skullamunger in your case the
highScore
variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore")
.– Yannick Loriot
Jan 20 at 17:30
@skullamunger in your case the
highScore
variable is always equals to 0 inside this method that's why the sprite does not update its texture. It seems your highest score is stored in the UserDefaults().integer(forKey: "highscore")
.– Yannick Loriot
Jan 20 at 17:30
ok, how do I fix that?
– skullamunger
Jan 20 at 20:10
ok, how do I fix that?
– skullamunger
Jan 20 at 20:10
As I've said, instead of
if highScore >= 40 {
use if UserDefaults().integer(forKey: "highscore") >= 40 {
. But you should refactor your code to be more efficient.– Yannick Loriot
Jan 20 at 20:23
As I've said, instead of
if highScore >= 40 {
use if UserDefaults().integer(forKey: "highscore") >= 40 {
. But you should refactor your code to be more efficient.– Yannick Loriot
Jan 20 at 20:23
add a comment |
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1
FYI - you are not creating an "Xcode game". You are creating either an iOS game or a macOS game.
– rmaddy
Jan 20 at 17:38