save inject svg file when changing html document
I have a some front-end project with workflow in gulp.
Plugins:
- gulp-inject
- browsersync
- gulp-watch
- gulp-useref
gulpfile.js:
var
gulp = require('gulp'),
...
var path = {
app : { // src
html : 'app/*.html',
js : 'app/js/*.js',
svg : 'app/**/*.svg',
},
dist : { // dist
html : 'dist/',
js : 'dist/js/',
},
watch : { // watcher
html : 'app/**/*.html',
svg : 'app/**/*.svg',
js : 'app/js/**/*.js',
}
};
// server
var config = {
server : {
'baseDir' : './dist'
},
host : 'localhost',
port : 9000,
tunel : true,
};
// HTML
gulp.task('html', ['svg'], function(){
gulp.src(path.app.html)
.pipe(rigger())
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(inject(svgContent, { transform: fileContents }))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// JS
gulp.task('js', function(){
gulp.src(path.app.js)
.pipe(gulp.dest(path.dist.js))
.pipe(reload({stream : true}));
});
// SVG
function fileContents (filePath, file) {
return file.contents.toString();}
var svgContent = gulp.src(path.app.svg)
.pipe(svgmin())
.pipe(svgstore({ inlineSvg: true }))
.pipe(reload({stream : true}));
gulp.task('svg', function () {
var svgs = svgContent;
});
// watcher
gulp.task('watch', function () {
watch([path.watch.html], function(event, cb){
gulp.start('html');
});
watch([path.watch.html], function(event, cb){
gulp.start('svg');
});
watch([path.watch.js], function(event, cb){
gulp.start('js');
});
});
// start server
gulp.task('webserver', function(){
browserSync(config);
});
// Cleaning
gulp.task('clean', function(cb){
clean(path.clean, cb);
});
// Default task
gulp.task('default', [
'html',
'svg',
'js',
'webserver',
'watch'
]);
html:
...
<div style="height: 0; width: 0; position: absolute; visibility: hidden">
<!-- inject:svg --><!-- endinject -->
</div>
...
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-2.1.3.min.js"></script>
...
<!-- endbuild -->
Everything works well, before the changes in the html file. Any change causes the compiled inline svg file to disappear inside the html file (inside the inject).
I try it code:
gulpfile.js:
// html
gulp.task('html', function(){
gulp.src(path.app.html)
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// SVG
gulp.task('svg', function () {
var svgs = gulp.src(path.app.svg)
.pipe(svgstore({ inlineSvg: true }));
function fileContents (filePath, file) {
return file.contents.toString();
}
return gulp.src(path.app.html)
.pipe(inject(svgs, { transform: fileContents }))
.pipe(gulp.dest(path.dist.other));
});
Everything works, the web server is restarted & cleared with changes to any html file and save svg sprite, BUT the task useref() stopped working.
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-3.2.1.min.js"></script>
<script src="libs/animate/wow.min.js"></script>
....
<!-- endbuild -->
Build vendor.js file, but does not write to dist/index.html. And after generation should be:
<script src="js/vendor.js"></script>
Question: Is it possible to configure gulpfile.js so that you can make changes to the html file without restarting the entire assembly in the console and without losing the generated svg sprite inside the html file?
javascript html gulp svg-sprite
add a comment |
I have a some front-end project with workflow in gulp.
Plugins:
- gulp-inject
- browsersync
- gulp-watch
- gulp-useref
gulpfile.js:
var
gulp = require('gulp'),
...
var path = {
app : { // src
html : 'app/*.html',
js : 'app/js/*.js',
svg : 'app/**/*.svg',
},
dist : { // dist
html : 'dist/',
js : 'dist/js/',
},
watch : { // watcher
html : 'app/**/*.html',
svg : 'app/**/*.svg',
js : 'app/js/**/*.js',
}
};
// server
var config = {
server : {
'baseDir' : './dist'
},
host : 'localhost',
port : 9000,
tunel : true,
};
// HTML
gulp.task('html', ['svg'], function(){
gulp.src(path.app.html)
.pipe(rigger())
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(inject(svgContent, { transform: fileContents }))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// JS
gulp.task('js', function(){
gulp.src(path.app.js)
.pipe(gulp.dest(path.dist.js))
.pipe(reload({stream : true}));
});
// SVG
function fileContents (filePath, file) {
return file.contents.toString();}
var svgContent = gulp.src(path.app.svg)
.pipe(svgmin())
.pipe(svgstore({ inlineSvg: true }))
.pipe(reload({stream : true}));
gulp.task('svg', function () {
var svgs = svgContent;
});
// watcher
gulp.task('watch', function () {
watch([path.watch.html], function(event, cb){
gulp.start('html');
});
watch([path.watch.html], function(event, cb){
gulp.start('svg');
});
watch([path.watch.js], function(event, cb){
gulp.start('js');
});
});
// start server
gulp.task('webserver', function(){
browserSync(config);
});
// Cleaning
gulp.task('clean', function(cb){
clean(path.clean, cb);
});
// Default task
gulp.task('default', [
'html',
'svg',
'js',
'webserver',
'watch'
]);
html:
...
<div style="height: 0; width: 0; position: absolute; visibility: hidden">
<!-- inject:svg --><!-- endinject -->
</div>
...
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-2.1.3.min.js"></script>
...
<!-- endbuild -->
Everything works well, before the changes in the html file. Any change causes the compiled inline svg file to disappear inside the html file (inside the inject).
I try it code:
gulpfile.js:
// html
gulp.task('html', function(){
gulp.src(path.app.html)
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// SVG
gulp.task('svg', function () {
var svgs = gulp.src(path.app.svg)
.pipe(svgstore({ inlineSvg: true }));
function fileContents (filePath, file) {
return file.contents.toString();
}
return gulp.src(path.app.html)
.pipe(inject(svgs, { transform: fileContents }))
.pipe(gulp.dest(path.dist.other));
});
Everything works, the web server is restarted & cleared with changes to any html file and save svg sprite, BUT the task useref() stopped working.
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-3.2.1.min.js"></script>
<script src="libs/animate/wow.min.js"></script>
....
<!-- endbuild -->
Build vendor.js file, but does not write to dist/index.html. And after generation should be:
<script src="js/vendor.js"></script>
Question: Is it possible to configure gulpfile.js so that you can make changes to the html file without restarting the entire assembly in the console and without losing the generated svg sprite inside the html file?
javascript html gulp svg-sprite
add a comment |
I have a some front-end project with workflow in gulp.
Plugins:
- gulp-inject
- browsersync
- gulp-watch
- gulp-useref
gulpfile.js:
var
gulp = require('gulp'),
...
var path = {
app : { // src
html : 'app/*.html',
js : 'app/js/*.js',
svg : 'app/**/*.svg',
},
dist : { // dist
html : 'dist/',
js : 'dist/js/',
},
watch : { // watcher
html : 'app/**/*.html',
svg : 'app/**/*.svg',
js : 'app/js/**/*.js',
}
};
// server
var config = {
server : {
'baseDir' : './dist'
},
host : 'localhost',
port : 9000,
tunel : true,
};
// HTML
gulp.task('html', ['svg'], function(){
gulp.src(path.app.html)
.pipe(rigger())
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(inject(svgContent, { transform: fileContents }))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// JS
gulp.task('js', function(){
gulp.src(path.app.js)
.pipe(gulp.dest(path.dist.js))
.pipe(reload({stream : true}));
});
// SVG
function fileContents (filePath, file) {
return file.contents.toString();}
var svgContent = gulp.src(path.app.svg)
.pipe(svgmin())
.pipe(svgstore({ inlineSvg: true }))
.pipe(reload({stream : true}));
gulp.task('svg', function () {
var svgs = svgContent;
});
// watcher
gulp.task('watch', function () {
watch([path.watch.html], function(event, cb){
gulp.start('html');
});
watch([path.watch.html], function(event, cb){
gulp.start('svg');
});
watch([path.watch.js], function(event, cb){
gulp.start('js');
});
});
// start server
gulp.task('webserver', function(){
browserSync(config);
});
// Cleaning
gulp.task('clean', function(cb){
clean(path.clean, cb);
});
// Default task
gulp.task('default', [
'html',
'svg',
'js',
'webserver',
'watch'
]);
html:
...
<div style="height: 0; width: 0; position: absolute; visibility: hidden">
<!-- inject:svg --><!-- endinject -->
</div>
...
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-2.1.3.min.js"></script>
...
<!-- endbuild -->
Everything works well, before the changes in the html file. Any change causes the compiled inline svg file to disappear inside the html file (inside the inject).
I try it code:
gulpfile.js:
// html
gulp.task('html', function(){
gulp.src(path.app.html)
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// SVG
gulp.task('svg', function () {
var svgs = gulp.src(path.app.svg)
.pipe(svgstore({ inlineSvg: true }));
function fileContents (filePath, file) {
return file.contents.toString();
}
return gulp.src(path.app.html)
.pipe(inject(svgs, { transform: fileContents }))
.pipe(gulp.dest(path.dist.other));
});
Everything works, the web server is restarted & cleared with changes to any html file and save svg sprite, BUT the task useref() stopped working.
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-3.2.1.min.js"></script>
<script src="libs/animate/wow.min.js"></script>
....
<!-- endbuild -->
Build vendor.js file, but does not write to dist/index.html. And after generation should be:
<script src="js/vendor.js"></script>
Question: Is it possible to configure gulpfile.js so that you can make changes to the html file without restarting the entire assembly in the console and without losing the generated svg sprite inside the html file?
javascript html gulp svg-sprite
I have a some front-end project with workflow in gulp.
Plugins:
- gulp-inject
- browsersync
- gulp-watch
- gulp-useref
gulpfile.js:
var
gulp = require('gulp'),
...
var path = {
app : { // src
html : 'app/*.html',
js : 'app/js/*.js',
svg : 'app/**/*.svg',
},
dist : { // dist
html : 'dist/',
js : 'dist/js/',
},
watch : { // watcher
html : 'app/**/*.html',
svg : 'app/**/*.svg',
js : 'app/js/**/*.js',
}
};
// server
var config = {
server : {
'baseDir' : './dist'
},
host : 'localhost',
port : 9000,
tunel : true,
};
// HTML
gulp.task('html', ['svg'], function(){
gulp.src(path.app.html)
.pipe(rigger())
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(inject(svgContent, { transform: fileContents }))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// JS
gulp.task('js', function(){
gulp.src(path.app.js)
.pipe(gulp.dest(path.dist.js))
.pipe(reload({stream : true}));
});
// SVG
function fileContents (filePath, file) {
return file.contents.toString();}
var svgContent = gulp.src(path.app.svg)
.pipe(svgmin())
.pipe(svgstore({ inlineSvg: true }))
.pipe(reload({stream : true}));
gulp.task('svg', function () {
var svgs = svgContent;
});
// watcher
gulp.task('watch', function () {
watch([path.watch.html], function(event, cb){
gulp.start('html');
});
watch([path.watch.html], function(event, cb){
gulp.start('svg');
});
watch([path.watch.js], function(event, cb){
gulp.start('js');
});
});
// start server
gulp.task('webserver', function(){
browserSync(config);
});
// Cleaning
gulp.task('clean', function(cb){
clean(path.clean, cb);
});
// Default task
gulp.task('default', [
'html',
'svg',
'js',
'webserver',
'watch'
]);
html:
...
<div style="height: 0; width: 0; position: absolute; visibility: hidden">
<!-- inject:svg --><!-- endinject -->
</div>
...
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-2.1.3.min.js"></script>
...
<!-- endbuild -->
Everything works well, before the changes in the html file. Any change causes the compiled inline svg file to disappear inside the html file (inside the inject).
I try it code:
gulpfile.js:
// html
gulp.task('html', function(){
gulp.src(path.app.html)
.pipe(useref())
.pipe(gulpif('*.js', uglify()))
.pipe(gulpif('*.css', minifyCss()))
.pipe(gulp.dest(path.dist.html))
.pipe(reload({stream : true}));
});
// SVG
gulp.task('svg', function () {
var svgs = gulp.src(path.app.svg)
.pipe(svgstore({ inlineSvg: true }));
function fileContents (filePath, file) {
return file.contents.toString();
}
return gulp.src(path.app.html)
.pipe(inject(svgs, { transform: fileContents }))
.pipe(gulp.dest(path.dist.other));
});
Everything works, the web server is restarted & cleared with changes to any html file and save svg sprite, BUT the task useref() stopped working.
<!-- build:js js/vendor.js -->
<script src="libs/jquery/jquery-3.2.1.min.js"></script>
<script src="libs/animate/wow.min.js"></script>
....
<!-- endbuild -->
Build vendor.js file, but does not write to dist/index.html. And after generation should be:
<script src="js/vendor.js"></script>
Question: Is it possible to configure gulpfile.js so that you can make changes to the html file without restarting the entire assembly in the console and without losing the generated svg sprite inside the html file?
javascript html gulp svg-sprite
javascript html gulp svg-sprite
edited Jan 19 at 13:53
HamSter
asked Jan 2 at 7:43
HamSterHamSter
4031926
4031926
add a comment |
add a comment |
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