OpenJFX support for 32-bit systems












4















I would like to build my JavaFX app for Windows x86 arch. So I've downloaded Adopt OpenJdk 32-bit build and used it to create Java Runtime Image. When I'm trying to run application I get the following error:



Loading library api-ms-win-core-console-l1-1-0 from resource failed: java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method)


This error occurs because openjfx:javafx-graphics artifact is platform dependent and it includes DLLs compiled for 64-bit arch.



$ file api-ms-win-core-console-l1-1-0.dll
api-ms-win-core-console-l1-1-0.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows


There is no 32-bit OpenJFX version in Maven Central.



Is it possible to get x86 version somewhere? Or how can I build it by myself?










share|improve this question



























    4















    I would like to build my JavaFX app for Windows x86 arch. So I've downloaded Adopt OpenJdk 32-bit build and used it to create Java Runtime Image. When I'm trying to run application I get the following error:



    Loading library api-ms-win-core-console-l1-1-0 from resource failed: java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
    java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
    at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method)


    This error occurs because openjfx:javafx-graphics artifact is platform dependent and it includes DLLs compiled for 64-bit arch.



    $ file api-ms-win-core-console-l1-1-0.dll
    api-ms-win-core-console-l1-1-0.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows


    There is no 32-bit OpenJFX version in Maven Central.



    Is it possible to get x86 version somewhere? Or how can I build it by myself?










    share|improve this question

























      4












      4








      4








      I would like to build my JavaFX app for Windows x86 arch. So I've downloaded Adopt OpenJdk 32-bit build and used it to create Java Runtime Image. When I'm trying to run application I get the following error:



      Loading library api-ms-win-core-console-l1-1-0 from resource failed: java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
      java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
      at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method)


      This error occurs because openjfx:javafx-graphics artifact is platform dependent and it includes DLLs compiled for 64-bit arch.



      $ file api-ms-win-core-console-l1-1-0.dll
      api-ms-win-core-console-l1-1-0.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows


      There is no 32-bit OpenJFX version in Maven Central.



      Is it possible to get x86 version somewhere? Or how can I build it by myself?










      share|improve this question














      I would like to build my JavaFX app for Windows x86 arch. So I've downloaded Adopt OpenJdk 32-bit build and used it to create Java Runtime Image. When I'm trying to run application I get the following error:



      Loading library api-ms-win-core-console-l1-1-0 from resource failed: java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
      java.lang.UnsatisfiedLinkError: C:Usersadmin01.openjfxcache11.0.1api-ms-win-core-console-l1-1-0.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
      at java.base/java.lang.ClassLoader$NativeLibrary.load0(Native Method)


      This error occurs because openjfx:javafx-graphics artifact is platform dependent and it includes DLLs compiled for 64-bit arch.



      $ file api-ms-win-core-console-l1-1-0.dll
      api-ms-win-core-console-l1-1-0.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows


      There is no 32-bit OpenJFX version in Maven Central.



      Is it possible to get x86 version somewhere? Or how can I build it by myself?







      java openjfx






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 14 at 10:38









      EvanEvan

      627




      627
























          1 Answer
          1






          active

          oldest

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          You could try building it yourself.

          Documentation including instructions can be found here:
          https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX



          The instructions did not work flawlessly (at least for me).

          I had to install the DirectX SDK (from June 2010) and I had to set some more environment variables (WINSDK_DIR and DXSDK_DIR).

          Additional information on the build process in general can also be found here:
          https://github.com/SkyLandTW/OpenJFX-binary-windows)



          For my setup I had to also pass some gradle properties, so my call looked like this:
          gradle clean sdk --no-daemon -PWINDOWS_SDK_VERSION=10.0.17763.0 -PWINDOWS_VS_VSINSTALLDIR="C:Program Files (x86)Microsoft Visual Studio2017Community"



          However, note that the "Building OpenJFX" page (see link above) stats a "64-bit OS" as windows platform prerequisites, so 32-bit OpenJFX builds are most probably not officially supported right now...






          share|improve this answer























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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            You could try building it yourself.

            Documentation including instructions can be found here:
            https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX



            The instructions did not work flawlessly (at least for me).

            I had to install the DirectX SDK (from June 2010) and I had to set some more environment variables (WINSDK_DIR and DXSDK_DIR).

            Additional information on the build process in general can also be found here:
            https://github.com/SkyLandTW/OpenJFX-binary-windows)



            For my setup I had to also pass some gradle properties, so my call looked like this:
            gradle clean sdk --no-daemon -PWINDOWS_SDK_VERSION=10.0.17763.0 -PWINDOWS_VS_VSINSTALLDIR="C:Program Files (x86)Microsoft Visual Studio2017Community"



            However, note that the "Building OpenJFX" page (see link above) stats a "64-bit OS" as windows platform prerequisites, so 32-bit OpenJFX builds are most probably not officially supported right now...






            share|improve this answer




























              1














              You could try building it yourself.

              Documentation including instructions can be found here:
              https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX



              The instructions did not work flawlessly (at least for me).

              I had to install the DirectX SDK (from June 2010) and I had to set some more environment variables (WINSDK_DIR and DXSDK_DIR).

              Additional information on the build process in general can also be found here:
              https://github.com/SkyLandTW/OpenJFX-binary-windows)



              For my setup I had to also pass some gradle properties, so my call looked like this:
              gradle clean sdk --no-daemon -PWINDOWS_SDK_VERSION=10.0.17763.0 -PWINDOWS_VS_VSINSTALLDIR="C:Program Files (x86)Microsoft Visual Studio2017Community"



              However, note that the "Building OpenJFX" page (see link above) stats a "64-bit OS" as windows platform prerequisites, so 32-bit OpenJFX builds are most probably not officially supported right now...






              share|improve this answer


























                1












                1








                1







                You could try building it yourself.

                Documentation including instructions can be found here:
                https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX



                The instructions did not work flawlessly (at least for me).

                I had to install the DirectX SDK (from June 2010) and I had to set some more environment variables (WINSDK_DIR and DXSDK_DIR).

                Additional information on the build process in general can also be found here:
                https://github.com/SkyLandTW/OpenJFX-binary-windows)



                For my setup I had to also pass some gradle properties, so my call looked like this:
                gradle clean sdk --no-daemon -PWINDOWS_SDK_VERSION=10.0.17763.0 -PWINDOWS_VS_VSINSTALLDIR="C:Program Files (x86)Microsoft Visual Studio2017Community"



                However, note that the "Building OpenJFX" page (see link above) stats a "64-bit OS" as windows platform prerequisites, so 32-bit OpenJFX builds are most probably not officially supported right now...






                share|improve this answer













                You could try building it yourself.

                Documentation including instructions can be found here:
                https://wiki.openjdk.java.net/display/OpenJFX/Building+OpenJFX



                The instructions did not work flawlessly (at least for me).

                I had to install the DirectX SDK (from June 2010) and I had to set some more environment variables (WINSDK_DIR and DXSDK_DIR).

                Additional information on the build process in general can also be found here:
                https://github.com/SkyLandTW/OpenJFX-binary-windows)



                For my setup I had to also pass some gradle properties, so my call looked like this:
                gradle clean sdk --no-daemon -PWINDOWS_SDK_VERSION=10.0.17763.0 -PWINDOWS_VS_VSINSTALLDIR="C:Program Files (x86)Microsoft Visual Studio2017Community"



                However, note that the "Building OpenJFX" page (see link above) stats a "64-bit OS" as windows platform prerequisites, so 32-bit OpenJFX builds are most probably not officially supported right now...







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jan 18 at 11:53









                Nikolaus KrismerNikolaus Krismer

                343




                343






























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