Draw curved text
They know if there is any library or method in Delphi (Firemonkey) to write curved text or following a path of coordinates?. This would be a very interesting way to accompany text around geometric figures. Thank you.
delphi firemonkey
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They know if there is any library or method in Delphi (Firemonkey) to write curved text or following a path of coordinates?. This would be a very interesting way to accompany text around geometric figures. Thank you.
delphi firemonkey
See here: stackoverflow.com/questions/25913550/…
– gabr
Jan 20 at 8:48
Thanks, the problem is that the graphic system of the VCL is very different from Firemonkey. In any case, while I answered I have seen the following link github.com/zhaoyipeng/graphics32-for-Firemonkey/tree/master/… -, It will be interesting then to see what level of portability has been achieved from this library.
– Silver
Jan 20 at 14:56
you must do it directly using the android os api / ios os api. it's will be not very hard
– loki
2 days ago
add a comment |
They know if there is any library or method in Delphi (Firemonkey) to write curved text or following a path of coordinates?. This would be a very interesting way to accompany text around geometric figures. Thank you.
delphi firemonkey
They know if there is any library or method in Delphi (Firemonkey) to write curved text or following a path of coordinates?. This would be a very interesting way to accompany text around geometric figures. Thank you.
delphi firemonkey
delphi firemonkey
asked Jan 19 at 20:33
SilverSilver
378
378
See here: stackoverflow.com/questions/25913550/…
– gabr
Jan 20 at 8:48
Thanks, the problem is that the graphic system of the VCL is very different from Firemonkey. In any case, while I answered I have seen the following link github.com/zhaoyipeng/graphics32-for-Firemonkey/tree/master/… -, It will be interesting then to see what level of portability has been achieved from this library.
– Silver
Jan 20 at 14:56
you must do it directly using the android os api / ios os api. it's will be not very hard
– loki
2 days ago
add a comment |
See here: stackoverflow.com/questions/25913550/…
– gabr
Jan 20 at 8:48
Thanks, the problem is that the graphic system of the VCL is very different from Firemonkey. In any case, while I answered I have seen the following link github.com/zhaoyipeng/graphics32-for-Firemonkey/tree/master/… -, It will be interesting then to see what level of portability has been achieved from this library.
– Silver
Jan 20 at 14:56
you must do it directly using the android os api / ios os api. it's will be not very hard
– loki
2 days ago
See here: stackoverflow.com/questions/25913550/…
– gabr
Jan 20 at 8:48
See here: stackoverflow.com/questions/25913550/…
– gabr
Jan 20 at 8:48
Thanks, the problem is that the graphic system of the VCL is very different from Firemonkey. In any case, while I answered I have seen the following link github.com/zhaoyipeng/graphics32-for-Firemonkey/tree/master/… -, It will be interesting then to see what level of portability has been achieved from this library.
– Silver
Jan 20 at 14:56
Thanks, the problem is that the graphic system of the VCL is very different from Firemonkey. In any case, while I answered I have seen the following link github.com/zhaoyipeng/graphics32-for-Firemonkey/tree/master/… -, It will be interesting then to see what level of portability has been achieved from this library.
– Silver
Jan 20 at 14:56
you must do it directly using the android os api / ios os api. it's will be not very hard
– loki
2 days ago
you must do it directly using the android os api / ios os api. it's will be not very hard
– loki
2 days ago
add a comment |
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See here: stackoverflow.com/questions/25913550/…
– gabr
Jan 20 at 8:48
Thanks, the problem is that the graphic system of the VCL is very different from Firemonkey. In any case, while I answered I have seen the following link github.com/zhaoyipeng/graphics32-for-Firemonkey/tree/master/… -, It will be interesting then to see what level of portability has been achieved from this library.
– Silver
Jan 20 at 14:56
you must do it directly using the android os api / ios os api. it's will be not very hard
– loki
2 days ago