Property for changing an object-attribute in an object












0















I need to call a method, when a attribute of an object within an object is changed. So I went with properties but without success.



I used properties to check if the object within the object is changing. But that only calls the setter if I assign a new or existing object of that type and not when I change attribute within.



class Position:
def __init__(self):
self.x = 0
self.y = 0

class Player:
def __init__(self, x, y):
self.__position = Position()
self.__position.x = x
self.__position.y = y

@property
def position(self):
return self.__position

@position.setter
def position(self, value):
print('Position changed')
self.__position = value

player = Player(5, 10)
player.position = Position() # Setter gets called
player.position.x = 10 # Setter doesn't get called


Currently that example prints "Position changed" once in line player.position = Position(). But I need to call the setter, when X or Y is changed.



Thanks in advance!










share|improve this question


















  • 2





    When you do player.position.x you are not setting player.position, you are just changing values in the position object. player.position is still the same Position instance it was. player.position = Position(10,10) would probably work as expected.

    – Matthew Page
    Jan 19 at 21:16











  • @MatthewPage and there is no way to check if X or Y is changed? Without assigning a new Position?

    – Tkay
    Jan 19 at 21:43











  • sorry, not that far into Python yet, but in theory yes there is. If Player extended the Position class would the Position class know about it's parent, again I'm not sure about Python OO. The Position class needs to say 'Tell what ever created me that I've changed' , usually by calling message method in the parent..?

    – Matthew Page
    Jan 19 at 21:52
















0















I need to call a method, when a attribute of an object within an object is changed. So I went with properties but without success.



I used properties to check if the object within the object is changing. But that only calls the setter if I assign a new or existing object of that type and not when I change attribute within.



class Position:
def __init__(self):
self.x = 0
self.y = 0

class Player:
def __init__(self, x, y):
self.__position = Position()
self.__position.x = x
self.__position.y = y

@property
def position(self):
return self.__position

@position.setter
def position(self, value):
print('Position changed')
self.__position = value

player = Player(5, 10)
player.position = Position() # Setter gets called
player.position.x = 10 # Setter doesn't get called


Currently that example prints "Position changed" once in line player.position = Position(). But I need to call the setter, when X or Y is changed.



Thanks in advance!










share|improve this question


















  • 2





    When you do player.position.x you are not setting player.position, you are just changing values in the position object. player.position is still the same Position instance it was. player.position = Position(10,10) would probably work as expected.

    – Matthew Page
    Jan 19 at 21:16











  • @MatthewPage and there is no way to check if X or Y is changed? Without assigning a new Position?

    – Tkay
    Jan 19 at 21:43











  • sorry, not that far into Python yet, but in theory yes there is. If Player extended the Position class would the Position class know about it's parent, again I'm not sure about Python OO. The Position class needs to say 'Tell what ever created me that I've changed' , usually by calling message method in the parent..?

    – Matthew Page
    Jan 19 at 21:52














0












0








0








I need to call a method, when a attribute of an object within an object is changed. So I went with properties but without success.



I used properties to check if the object within the object is changing. But that only calls the setter if I assign a new or existing object of that type and not when I change attribute within.



class Position:
def __init__(self):
self.x = 0
self.y = 0

class Player:
def __init__(self, x, y):
self.__position = Position()
self.__position.x = x
self.__position.y = y

@property
def position(self):
return self.__position

@position.setter
def position(self, value):
print('Position changed')
self.__position = value

player = Player(5, 10)
player.position = Position() # Setter gets called
player.position.x = 10 # Setter doesn't get called


Currently that example prints "Position changed" once in line player.position = Position(). But I need to call the setter, when X or Y is changed.



Thanks in advance!










share|improve this question














I need to call a method, when a attribute of an object within an object is changed. So I went with properties but without success.



I used properties to check if the object within the object is changing. But that only calls the setter if I assign a new or existing object of that type and not when I change attribute within.



class Position:
def __init__(self):
self.x = 0
self.y = 0

class Player:
def __init__(self, x, y):
self.__position = Position()
self.__position.x = x
self.__position.y = y

@property
def position(self):
return self.__position

@position.setter
def position(self, value):
print('Position changed')
self.__position = value

player = Player(5, 10)
player.position = Position() # Setter gets called
player.position.x = 10 # Setter doesn't get called


Currently that example prints "Position changed" once in line player.position = Position(). But I need to call the setter, when X or Y is changed.



Thanks in advance!







python class properties






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jan 19 at 21:10









TkayTkay

398




398








  • 2





    When you do player.position.x you are not setting player.position, you are just changing values in the position object. player.position is still the same Position instance it was. player.position = Position(10,10) would probably work as expected.

    – Matthew Page
    Jan 19 at 21:16











  • @MatthewPage and there is no way to check if X or Y is changed? Without assigning a new Position?

    – Tkay
    Jan 19 at 21:43











  • sorry, not that far into Python yet, but in theory yes there is. If Player extended the Position class would the Position class know about it's parent, again I'm not sure about Python OO. The Position class needs to say 'Tell what ever created me that I've changed' , usually by calling message method in the parent..?

    – Matthew Page
    Jan 19 at 21:52














  • 2





    When you do player.position.x you are not setting player.position, you are just changing values in the position object. player.position is still the same Position instance it was. player.position = Position(10,10) would probably work as expected.

    – Matthew Page
    Jan 19 at 21:16











  • @MatthewPage and there is no way to check if X or Y is changed? Without assigning a new Position?

    – Tkay
    Jan 19 at 21:43











  • sorry, not that far into Python yet, but in theory yes there is. If Player extended the Position class would the Position class know about it's parent, again I'm not sure about Python OO. The Position class needs to say 'Tell what ever created me that I've changed' , usually by calling message method in the parent..?

    – Matthew Page
    Jan 19 at 21:52








2




2





When you do player.position.x you are not setting player.position, you are just changing values in the position object. player.position is still the same Position instance it was. player.position = Position(10,10) would probably work as expected.

– Matthew Page
Jan 19 at 21:16





When you do player.position.x you are not setting player.position, you are just changing values in the position object. player.position is still the same Position instance it was. player.position = Position(10,10) would probably work as expected.

– Matthew Page
Jan 19 at 21:16













@MatthewPage and there is no way to check if X or Y is changed? Without assigning a new Position?

– Tkay
Jan 19 at 21:43





@MatthewPage and there is no way to check if X or Y is changed? Without assigning a new Position?

– Tkay
Jan 19 at 21:43













sorry, not that far into Python yet, but in theory yes there is. If Player extended the Position class would the Position class know about it's parent, again I'm not sure about Python OO. The Position class needs to say 'Tell what ever created me that I've changed' , usually by calling message method in the parent..?

– Matthew Page
Jan 19 at 21:52





sorry, not that far into Python yet, but in theory yes there is. If Player extended the Position class would the Position class know about it's parent, again I'm not sure about Python OO. The Position class needs to say 'Tell what ever created me that I've changed' , usually by calling message method in the parent..?

– Matthew Page
Jan 19 at 21:52












1 Answer
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Question: I need to call the setter, when X or Y is changed.




If you want to get informed, if x or y get changed, use x.setter and y.setter.



For example:



@x.setter
def x(self, value):
print('Position X changed')
self.__position.x = value



Usage:




player.x = 10





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    1 Answer
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    active

    oldest

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    active

    oldest

    votes









    1















    Question: I need to call the setter, when X or Y is changed.




    If you want to get informed, if x or y get changed, use x.setter and y.setter.



    For example:



    @x.setter
    def x(self, value):
    print('Position X changed')
    self.__position.x = value



    Usage:




    player.x = 10





    share|improve this answer




























      1















      Question: I need to call the setter, when X or Y is changed.




      If you want to get informed, if x or y get changed, use x.setter and y.setter.



      For example:



      @x.setter
      def x(self, value):
      print('Position X changed')
      self.__position.x = value



      Usage:




      player.x = 10





      share|improve this answer


























        1












        1








        1








        Question: I need to call the setter, when X or Y is changed.




        If you want to get informed, if x or y get changed, use x.setter and y.setter.



        For example:



        @x.setter
        def x(self, value):
        print('Position X changed')
        self.__position.x = value



        Usage:




        player.x = 10





        share|improve this answer














        Question: I need to call the setter, when X or Y is changed.




        If you want to get informed, if x or y get changed, use x.setter and y.setter.



        For example:



        @x.setter
        def x(self, value):
        print('Position X changed')
        self.__position.x = value



        Usage:




        player.x = 10






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Jan 20 at 10:49









        stovflstovfl

        7,70731031




        7,70731031






























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