Flutter custom widget in ListView causing lag












0















main.dart class



@override
Widget build(BuildContext context) {
return ListView.builder(
itemBuilder: (context, index) {
return MyCustomStatefulWidget(
"Text = $index",
);
},
);
}


Things work fine, but if I have say 1000 items in my list, then I can see the stuttering animations when ListView scrolls, and MyCustomStatefulWidget's dispose() method gets called for 990 items (which were not there on the screen). How to do this in a better way?



In other words, I can ask Is there any way to reuse/recycle my previous Widget so that it doesn't get build up for 1000 items.



Here is the code for my StatefulWidget class, however for simplicity, I am using plain Text here. But in real world, I doing other stuff which needs it to be StatefulWidget





MyCustomStatefulWidget class



class MyCustomStatefulWidget extends StatefulWidget {
final String title;

MyCustomStatefulWidget(this.title);

@override
_MyCustomStatefulWidgetState createState() => _MyCustomStatefulWidgetState();
}

class _MyCustomStatefulWidgetState extends State<MyCustomStatefulWidget> {
@override
Widget build(BuildContext context) => Text(widget.title);

@override
void dispose() {
print("dispose");
super.dispose();
}
}









share|improve this question

























  • no, there is no such way - but creating Widgets in dart is cheap so....

    – pskink
    Jan 19 at 11:46













  • btw i run your code (without print("dispose"); of course) and i dont see any difference in the performance between returning MyCustomStatefulWidget or Text from the builder

    – pskink
    Jan 19 at 22:50











  • @pskink including/excluding dispose() won't have any effect. Like in Android development, whether you override activity lifecycle methods like onStart(), onPause(), onDestroy() won't make any difference. Their work is just to notify you the change took place, do you wanna do some sort of work there. So, by putting dispose() there, you are getting to know if this method actually got called, and the reason. I can explain that in much more detail if you wanna put this conversation in a chat. I really appreciate your help though. You've answered my previous questions too. I do remember.

    – Volleyball
    Jan 20 at 9:48











  • i mean print("dispose"); slows down the overral performance - thats why i said i run your code with overriden dispose method but without print function

    – pskink
    Jan 20 at 9:50











  • and the fact you are using StatfulWidget (instead of StatelessWidget like Text) does not make any significant impact on performance: for example ExpansionTile is StatfulWidget too and you could try it in your ListView.builder to see if it slow or not

    – pskink
    Jan 20 at 9:59
















0















main.dart class



@override
Widget build(BuildContext context) {
return ListView.builder(
itemBuilder: (context, index) {
return MyCustomStatefulWidget(
"Text = $index",
);
},
);
}


Things work fine, but if I have say 1000 items in my list, then I can see the stuttering animations when ListView scrolls, and MyCustomStatefulWidget's dispose() method gets called for 990 items (which were not there on the screen). How to do this in a better way?



In other words, I can ask Is there any way to reuse/recycle my previous Widget so that it doesn't get build up for 1000 items.



Here is the code for my StatefulWidget class, however for simplicity, I am using plain Text here. But in real world, I doing other stuff which needs it to be StatefulWidget





MyCustomStatefulWidget class



class MyCustomStatefulWidget extends StatefulWidget {
final String title;

MyCustomStatefulWidget(this.title);

@override
_MyCustomStatefulWidgetState createState() => _MyCustomStatefulWidgetState();
}

class _MyCustomStatefulWidgetState extends State<MyCustomStatefulWidget> {
@override
Widget build(BuildContext context) => Text(widget.title);

@override
void dispose() {
print("dispose");
super.dispose();
}
}









share|improve this question

























  • no, there is no such way - but creating Widgets in dart is cheap so....

    – pskink
    Jan 19 at 11:46













  • btw i run your code (without print("dispose"); of course) and i dont see any difference in the performance between returning MyCustomStatefulWidget or Text from the builder

    – pskink
    Jan 19 at 22:50











  • @pskink including/excluding dispose() won't have any effect. Like in Android development, whether you override activity lifecycle methods like onStart(), onPause(), onDestroy() won't make any difference. Their work is just to notify you the change took place, do you wanna do some sort of work there. So, by putting dispose() there, you are getting to know if this method actually got called, and the reason. I can explain that in much more detail if you wanna put this conversation in a chat. I really appreciate your help though. You've answered my previous questions too. I do remember.

    – Volleyball
    Jan 20 at 9:48











  • i mean print("dispose"); slows down the overral performance - thats why i said i run your code with overriden dispose method but without print function

    – pskink
    Jan 20 at 9:50











  • and the fact you are using StatfulWidget (instead of StatelessWidget like Text) does not make any significant impact on performance: for example ExpansionTile is StatfulWidget too and you could try it in your ListView.builder to see if it slow or not

    – pskink
    Jan 20 at 9:59














0












0








0








main.dart class



@override
Widget build(BuildContext context) {
return ListView.builder(
itemBuilder: (context, index) {
return MyCustomStatefulWidget(
"Text = $index",
);
},
);
}


Things work fine, but if I have say 1000 items in my list, then I can see the stuttering animations when ListView scrolls, and MyCustomStatefulWidget's dispose() method gets called for 990 items (which were not there on the screen). How to do this in a better way?



In other words, I can ask Is there any way to reuse/recycle my previous Widget so that it doesn't get build up for 1000 items.



Here is the code for my StatefulWidget class, however for simplicity, I am using plain Text here. But in real world, I doing other stuff which needs it to be StatefulWidget





MyCustomStatefulWidget class



class MyCustomStatefulWidget extends StatefulWidget {
final String title;

MyCustomStatefulWidget(this.title);

@override
_MyCustomStatefulWidgetState createState() => _MyCustomStatefulWidgetState();
}

class _MyCustomStatefulWidgetState extends State<MyCustomStatefulWidget> {
@override
Widget build(BuildContext context) => Text(widget.title);

@override
void dispose() {
print("dispose");
super.dispose();
}
}









share|improve this question
















main.dart class



@override
Widget build(BuildContext context) {
return ListView.builder(
itemBuilder: (context, index) {
return MyCustomStatefulWidget(
"Text = $index",
);
},
);
}


Things work fine, but if I have say 1000 items in my list, then I can see the stuttering animations when ListView scrolls, and MyCustomStatefulWidget's dispose() method gets called for 990 items (which were not there on the screen). How to do this in a better way?



In other words, I can ask Is there any way to reuse/recycle my previous Widget so that it doesn't get build up for 1000 items.



Here is the code for my StatefulWidget class, however for simplicity, I am using plain Text here. But in real world, I doing other stuff which needs it to be StatefulWidget





MyCustomStatefulWidget class



class MyCustomStatefulWidget extends StatefulWidget {
final String title;

MyCustomStatefulWidget(this.title);

@override
_MyCustomStatefulWidgetState createState() => _MyCustomStatefulWidgetState();
}

class _MyCustomStatefulWidgetState extends State<MyCustomStatefulWidget> {
@override
Widget build(BuildContext context) => Text(widget.title);

@override
void dispose() {
print("dispose");
super.dispose();
}
}






dart flutter






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 19 at 12:05







Volleyball

















asked Jan 19 at 11:36









VolleyballVolleyball

736217




736217













  • no, there is no such way - but creating Widgets in dart is cheap so....

    – pskink
    Jan 19 at 11:46













  • btw i run your code (without print("dispose"); of course) and i dont see any difference in the performance between returning MyCustomStatefulWidget or Text from the builder

    – pskink
    Jan 19 at 22:50











  • @pskink including/excluding dispose() won't have any effect. Like in Android development, whether you override activity lifecycle methods like onStart(), onPause(), onDestroy() won't make any difference. Their work is just to notify you the change took place, do you wanna do some sort of work there. So, by putting dispose() there, you are getting to know if this method actually got called, and the reason. I can explain that in much more detail if you wanna put this conversation in a chat. I really appreciate your help though. You've answered my previous questions too. I do remember.

    – Volleyball
    Jan 20 at 9:48











  • i mean print("dispose"); slows down the overral performance - thats why i said i run your code with overriden dispose method but without print function

    – pskink
    Jan 20 at 9:50











  • and the fact you are using StatfulWidget (instead of StatelessWidget like Text) does not make any significant impact on performance: for example ExpansionTile is StatfulWidget too and you could try it in your ListView.builder to see if it slow or not

    – pskink
    Jan 20 at 9:59



















  • no, there is no such way - but creating Widgets in dart is cheap so....

    – pskink
    Jan 19 at 11:46













  • btw i run your code (without print("dispose"); of course) and i dont see any difference in the performance between returning MyCustomStatefulWidget or Text from the builder

    – pskink
    Jan 19 at 22:50











  • @pskink including/excluding dispose() won't have any effect. Like in Android development, whether you override activity lifecycle methods like onStart(), onPause(), onDestroy() won't make any difference. Their work is just to notify you the change took place, do you wanna do some sort of work there. So, by putting dispose() there, you are getting to know if this method actually got called, and the reason. I can explain that in much more detail if you wanna put this conversation in a chat. I really appreciate your help though. You've answered my previous questions too. I do remember.

    – Volleyball
    Jan 20 at 9:48











  • i mean print("dispose"); slows down the overral performance - thats why i said i run your code with overriden dispose method but without print function

    – pskink
    Jan 20 at 9:50











  • and the fact you are using StatfulWidget (instead of StatelessWidget like Text) does not make any significant impact on performance: for example ExpansionTile is StatfulWidget too and you could try it in your ListView.builder to see if it slow or not

    – pskink
    Jan 20 at 9:59

















no, there is no such way - but creating Widgets in dart is cheap so....

– pskink
Jan 19 at 11:46







no, there is no such way - but creating Widgets in dart is cheap so....

– pskink
Jan 19 at 11:46















btw i run your code (without print("dispose"); of course) and i dont see any difference in the performance between returning MyCustomStatefulWidget or Text from the builder

– pskink
Jan 19 at 22:50





btw i run your code (without print("dispose"); of course) and i dont see any difference in the performance between returning MyCustomStatefulWidget or Text from the builder

– pskink
Jan 19 at 22:50













@pskink including/excluding dispose() won't have any effect. Like in Android development, whether you override activity lifecycle methods like onStart(), onPause(), onDestroy() won't make any difference. Their work is just to notify you the change took place, do you wanna do some sort of work there. So, by putting dispose() there, you are getting to know if this method actually got called, and the reason. I can explain that in much more detail if you wanna put this conversation in a chat. I really appreciate your help though. You've answered my previous questions too. I do remember.

– Volleyball
Jan 20 at 9:48





@pskink including/excluding dispose() won't have any effect. Like in Android development, whether you override activity lifecycle methods like onStart(), onPause(), onDestroy() won't make any difference. Their work is just to notify you the change took place, do you wanna do some sort of work there. So, by putting dispose() there, you are getting to know if this method actually got called, and the reason. I can explain that in much more detail if you wanna put this conversation in a chat. I really appreciate your help though. You've answered my previous questions too. I do remember.

– Volleyball
Jan 20 at 9:48













i mean print("dispose"); slows down the overral performance - thats why i said i run your code with overriden dispose method but without print function

– pskink
Jan 20 at 9:50





i mean print("dispose"); slows down the overral performance - thats why i said i run your code with overriden dispose method but without print function

– pskink
Jan 20 at 9:50













and the fact you are using StatfulWidget (instead of StatelessWidget like Text) does not make any significant impact on performance: for example ExpansionTile is StatfulWidget too and you could try it in your ListView.builder to see if it slow or not

– pskink
Jan 20 at 9:59





and the fact you are using StatfulWidget (instead of StatelessWidget like Text) does not make any significant impact on performance: for example ExpansionTile is StatfulWidget too and you could try it in your ListView.builder to see if it slow or not

– pskink
Jan 20 at 9:59












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