How do I get a reference to the main map object in google.com/maps?












-1















What I found is that the map's <canvas> height and width can be decreased to simulate a lower resolution. For example moving the Chrome window from my Macbook Pro (Retina) to a FHD display (connected via HDMI) and then resizing the window by just a few pixels will, more or less, halve the height and width of the <canvas>, based on the fact that the actual resolution of the screen goes from 2560x1600 to 1920x1080. This is similar to changing resolution in a videogame.



On my Macbook I can manually decrease the height and width attributes of the <canvas>, causing a loss of definition but huge improvements in terms of rendering speed (while panning/zooming). Unfortunately it also causes rendering artifacts, I assume because the main Map object needs to recalculate everything based on the new canvas resolution.



So my question is: how do I get a reference to the main Map object in google.com/maps and simulate a resize event without actually resizing the window (which would reset the height and width)?










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  • 1





    update your questio and add you code related the the map

    – scaisEdge
    Jan 20 at 7:46
















-1















What I found is that the map's <canvas> height and width can be decreased to simulate a lower resolution. For example moving the Chrome window from my Macbook Pro (Retina) to a FHD display (connected via HDMI) and then resizing the window by just a few pixels will, more or less, halve the height and width of the <canvas>, based on the fact that the actual resolution of the screen goes from 2560x1600 to 1920x1080. This is similar to changing resolution in a videogame.



On my Macbook I can manually decrease the height and width attributes of the <canvas>, causing a loss of definition but huge improvements in terms of rendering speed (while panning/zooming). Unfortunately it also causes rendering artifacts, I assume because the main Map object needs to recalculate everything based on the new canvas resolution.



So my question is: how do I get a reference to the main Map object in google.com/maps and simulate a resize event without actually resizing the window (which would reset the height and width)?










share|improve this question


















  • 1





    update your questio and add you code related the the map

    – scaisEdge
    Jan 20 at 7:46














-1












-1








-1








What I found is that the map's <canvas> height and width can be decreased to simulate a lower resolution. For example moving the Chrome window from my Macbook Pro (Retina) to a FHD display (connected via HDMI) and then resizing the window by just a few pixels will, more or less, halve the height and width of the <canvas>, based on the fact that the actual resolution of the screen goes from 2560x1600 to 1920x1080. This is similar to changing resolution in a videogame.



On my Macbook I can manually decrease the height and width attributes of the <canvas>, causing a loss of definition but huge improvements in terms of rendering speed (while panning/zooming). Unfortunately it also causes rendering artifacts, I assume because the main Map object needs to recalculate everything based on the new canvas resolution.



So my question is: how do I get a reference to the main Map object in google.com/maps and simulate a resize event without actually resizing the window (which would reset the height and width)?










share|improve this question














What I found is that the map's <canvas> height and width can be decreased to simulate a lower resolution. For example moving the Chrome window from my Macbook Pro (Retina) to a FHD display (connected via HDMI) and then resizing the window by just a few pixels will, more or less, halve the height and width of the <canvas>, based on the fact that the actual resolution of the screen goes from 2560x1600 to 1920x1080. This is similar to changing resolution in a videogame.



On my Macbook I can manually decrease the height and width attributes of the <canvas>, causing a loss of definition but huge improvements in terms of rendering speed (while panning/zooming). Unfortunately it also causes rendering artifacts, I assume because the main Map object needs to recalculate everything based on the new canvas resolution.



So my question is: how do I get a reference to the main Map object in google.com/maps and simulate a resize event without actually resizing the window (which would reset the height and width)?







performance google-maps canvas rendering






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asked Jan 20 at 7:18









Marco ChiappettaMarco Chiappetta

18914




18914








  • 1





    update your questio and add you code related the the map

    – scaisEdge
    Jan 20 at 7:46














  • 1





    update your questio and add you code related the the map

    – scaisEdge
    Jan 20 at 7:46








1




1





update your questio and add you code related the the map

– scaisEdge
Jan 20 at 7:46





update your questio and add you code related the the map

– scaisEdge
Jan 20 at 7:46












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