aframe vive controller Uncaught TypeError: hand.getAttribute is not a function
I was trying to get and update the position of vive controller in aframe for a project.
i've tried it using d3.js
var hand = d3.select('.con_left');
var pos = hand.getAttribute('position');
console.log(pos);
but it shows the error
Uncaught TypeError: hand.getAttribute is not a function
d3.js aframe htc-vive
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I was trying to get and update the position of vive controller in aframe for a project.
i've tried it using d3.js
var hand = d3.select('.con_left');
var pos = hand.getAttribute('position');
console.log(pos);
but it shows the error
Uncaught TypeError: hand.getAttribute is not a function
d3.js aframe htc-vive
add a comment |
I was trying to get and update the position of vive controller in aframe for a project.
i've tried it using d3.js
var hand = d3.select('.con_left');
var pos = hand.getAttribute('position');
console.log(pos);
but it shows the error
Uncaught TypeError: hand.getAttribute is not a function
d3.js aframe htc-vive
I was trying to get and update the position of vive controller in aframe for a project.
i've tried it using d3.js
var hand = d3.select('.con_left');
var pos = hand.getAttribute('position');
console.log(pos);
but it shows the error
Uncaught TypeError: hand.getAttribute is not a function
d3.js aframe htc-vive
d3.js aframe htc-vive
asked Jan 20 at 7:09
PreetamHeraldPreetamHerald
53
53
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1 Answer
1
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Newest version of d3-selection attribute method is just attr
var hand = d3.select('.con_left');
var pos = hand.attr('position');
Here is an example:
setInterval(() => {
const box = d3.select('a-box')
const sphere = d3.select('a-sphere')
box.attr('position', `${-Math.random()/5} ${Math.random()/5} -3`)
sphere.attr('position', `${Math.random()} ${1+Math.random()/5} -5`)
}, 50);
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://d3js.org/d3.v5.min.js"></script>
<a-scene>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 -3" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Newest version of d3-selection attribute method is just attr
var hand = d3.select('.con_left');
var pos = hand.attr('position');
Here is an example:
setInterval(() => {
const box = d3.select('a-box')
const sphere = d3.select('a-sphere')
box.attr('position', `${-Math.random()/5} ${Math.random()/5} -3`)
sphere.attr('position', `${Math.random()} ${1+Math.random()/5} -5`)
}, 50);
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://d3js.org/d3.v5.min.js"></script>
<a-scene>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 -3" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
add a comment |
Newest version of d3-selection attribute method is just attr
var hand = d3.select('.con_left');
var pos = hand.attr('position');
Here is an example:
setInterval(() => {
const box = d3.select('a-box')
const sphere = d3.select('a-sphere')
box.attr('position', `${-Math.random()/5} ${Math.random()/5} -3`)
sphere.attr('position', `${Math.random()} ${1+Math.random()/5} -5`)
}, 50);
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://d3js.org/d3.v5.min.js"></script>
<a-scene>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 -3" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
add a comment |
Newest version of d3-selection attribute method is just attr
var hand = d3.select('.con_left');
var pos = hand.attr('position');
Here is an example:
setInterval(() => {
const box = d3.select('a-box')
const sphere = d3.select('a-sphere')
box.attr('position', `${-Math.random()/5} ${Math.random()/5} -3`)
sphere.attr('position', `${Math.random()} ${1+Math.random()/5} -5`)
}, 50);
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://d3js.org/d3.v5.min.js"></script>
<a-scene>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 -3" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
Newest version of d3-selection attribute method is just attr
var hand = d3.select('.con_left');
var pos = hand.attr('position');
Here is an example:
setInterval(() => {
const box = d3.select('a-box')
const sphere = d3.select('a-sphere')
box.attr('position', `${-Math.random()/5} ${Math.random()/5} -3`)
sphere.attr('position', `${Math.random()} ${1+Math.random()/5} -5`)
}, 50);
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://d3js.org/d3.v5.min.js"></script>
<a-scene>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 -3" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
setInterval(() => {
const box = d3.select('a-box')
const sphere = d3.select('a-sphere')
box.attr('position', `${-Math.random()/5} ${Math.random()/5} -3`)
sphere.attr('position', `${Math.random()} ${1+Math.random()/5} -5`)
}, 50);
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://d3js.org/d3.v5.min.js"></script>
<a-scene>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 -3" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
setInterval(() => {
const box = d3.select('a-box')
const sphere = d3.select('a-sphere')
box.attr('position', `${-Math.random()/5} ${Math.random()/5} -3`)
sphere.attr('position', `${Math.random()} ${1+Math.random()/5} -5`)
}, 50);
<script src="https://aframe.io/releases/0.5.0/aframe.min.js"></script>
<script src="https://d3js.org/d3.v5.min.js"></script>
<a-scene>
<a-sphere position="0 1.25 -5" radius="1.25" color="#EF2D5E"></a-sphere>
<a-box position="-1 0.5 -3" rotation="0 45 0" width="1" height="1" depth="1" color="#4CC3D9"></a-box>
<a-cylinder position="1 0.75 -3" radius="0.5" height="1.5" color="#FFC65D"></a-cylinder>
<a-plane position="0 0 -4" rotation="-90 0 0" width="4" height="4" color="#7BC8A4"></a-plane>
<a-sky color="#ECECEC"></a-sky>
</a-scene>
edited Jan 20 at 9:25
answered Jan 20 at 8:30
cal_br_marcal_br_mar
66638
66638
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