Avoiding memory leak on MediaRecorder loop?
The MediaRecorder loop example here seems to have a memory leak when I use the Performance tab timeline of Chrome Dev Tools. How would I adjust this code to avoid memory leaks while retaining the looping functionality?
(I changed line 16 of the .js file to videoElement.srcObject = stream; for it to run, since it wasn't running for me as-is..).
javascript loops memory-leaks webrtc mediarecorder
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The MediaRecorder loop example here seems to have a memory leak when I use the Performance tab timeline of Chrome Dev Tools. How would I adjust this code to avoid memory leaks while retaining the looping functionality?
(I changed line 16 of the .js file to videoElement.srcObject = stream; for it to run, since it wasn't running for me as-is..).
javascript loops memory-leaks webrtc mediarecorder
add a comment |
The MediaRecorder loop example here seems to have a memory leak when I use the Performance tab timeline of Chrome Dev Tools. How would I adjust this code to avoid memory leaks while retaining the looping functionality?
(I changed line 16 of the .js file to videoElement.srcObject = stream; for it to run, since it wasn't running for me as-is..).
javascript loops memory-leaks webrtc mediarecorder
The MediaRecorder loop example here seems to have a memory leak when I use the Performance tab timeline of Chrome Dev Tools. How would I adjust this code to avoid memory leaks while retaining the looping functionality?
(I changed line 16 of the .js file to videoElement.srcObject = stream; for it to run, since it wasn't running for me as-is..).
javascript loops memory-leaks webrtc mediarecorder
javascript loops memory-leaks webrtc mediarecorder
asked Jan 19 at 23:35
Daniel NaftalovichDaniel Naftalovich
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