How to retrieve the GameplayEvent payload from a GameplayAbility trigger?












1















When using Unreals GameplayAbilitySystem, a GameplayAbility can be triggered using a GameplayEvent.



When using UAbilityTask_WaitGameplayEvent, the GameplayEvent provides a payload of class FGameplayEventData.



WaitGameplayEvent



Is it possible to retrieve such an event payload also from within a GameplayAbility, after it is activated by a trigger of type GameplayEvent?



A GameplayAbility GameplayEvent trigger



A solution either in Blueprint or C++ would be fine.










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  • I think this question should be asked on the Game Development website!

    – Gourav
    Jan 20 at 15:13


















1















When using Unreals GameplayAbilitySystem, a GameplayAbility can be triggered using a GameplayEvent.



When using UAbilityTask_WaitGameplayEvent, the GameplayEvent provides a payload of class FGameplayEventData.



WaitGameplayEvent



Is it possible to retrieve such an event payload also from within a GameplayAbility, after it is activated by a trigger of type GameplayEvent?



A GameplayAbility GameplayEvent trigger



A solution either in Blueprint or C++ would be fine.










share|improve this question























  • I think this question should be asked on the Game Development website!

    – Gourav
    Jan 20 at 15:13
















1












1








1








When using Unreals GameplayAbilitySystem, a GameplayAbility can be triggered using a GameplayEvent.



When using UAbilityTask_WaitGameplayEvent, the GameplayEvent provides a payload of class FGameplayEventData.



WaitGameplayEvent



Is it possible to retrieve such an event payload also from within a GameplayAbility, after it is activated by a trigger of type GameplayEvent?



A GameplayAbility GameplayEvent trigger



A solution either in Blueprint or C++ would be fine.










share|improve this question














When using Unreals GameplayAbilitySystem, a GameplayAbility can be triggered using a GameplayEvent.



When using UAbilityTask_WaitGameplayEvent, the GameplayEvent provides a payload of class FGameplayEventData.



WaitGameplayEvent



Is it possible to retrieve such an event payload also from within a GameplayAbility, after it is activated by a trigger of type GameplayEvent?



A GameplayAbility GameplayEvent trigger



A solution either in Blueprint or C++ would be fine.







unreal-engine4 unreal-gameplay-ability-system






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Jan 20 at 15:06









Roi DantonRoi Danton

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2,00121931













  • I think this question should be asked on the Game Development website!

    – Gourav
    Jan 20 at 15:13





















  • I think this question should be asked on the Game Development website!

    – Gourav
    Jan 20 at 15:13



















I think this question should be asked on the Game Development website!

– Gourav
Jan 20 at 15:13







I think this question should be asked on the Game Development website!

– Gourav
Jan 20 at 15:13














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