The use of “fromMobileSDKCallback” in DJI sdk
It is stated, in this answer :
That when you want to receive data from dji-mobile sdk, you set a callback function.
Then :
The OSDK will call a user-defined callback whenever data is received from the MSDK.
Does this mean, that if i have a code like this :
void fromMobileSDKCallback(
Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
//statements with recvFrame;
// update a global variable recvGlobal
}
vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);
then, later on in a program, a block like :
while(true) {
// check if recvGlobal is updated
}
will work, and i will be able to see the changes reflected in recvGlobal indefinitely?
Thank you.
dji-sdk
add a comment |
It is stated, in this answer :
That when you want to receive data from dji-mobile sdk, you set a callback function.
Then :
The OSDK will call a user-defined callback whenever data is received from the MSDK.
Does this mean, that if i have a code like this :
void fromMobileSDKCallback(
Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
//statements with recvFrame;
// update a global variable recvGlobal
}
vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);
then, later on in a program, a block like :
while(true) {
// check if recvGlobal is updated
}
will work, and i will be able to see the changes reflected in recvGlobal indefinitely?
Thank you.
dji-sdk
add a comment |
It is stated, in this answer :
That when you want to receive data from dji-mobile sdk, you set a callback function.
Then :
The OSDK will call a user-defined callback whenever data is received from the MSDK.
Does this mean, that if i have a code like this :
void fromMobileSDKCallback(
Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
//statements with recvFrame;
// update a global variable recvGlobal
}
vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);
then, later on in a program, a block like :
while(true) {
// check if recvGlobal is updated
}
will work, and i will be able to see the changes reflected in recvGlobal indefinitely?
Thank you.
dji-sdk
It is stated, in this answer :
That when you want to receive data from dji-mobile sdk, you set a callback function.
Then :
The OSDK will call a user-defined callback whenever data is received from the MSDK.
Does this mean, that if i have a code like this :
void fromMobileSDKCallback(
Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
//statements with recvFrame;
// update a global variable recvGlobal
}
vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);
then, later on in a program, a block like :
while(true) {
// check if recvGlobal is updated
}
will work, and i will be able to see the changes reflected in recvGlobal indefinitely?
Thank you.
dji-sdk
dji-sdk
asked Jan 19 at 6:17
SeanSean
424315
424315
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1 Answer
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I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.
I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.
So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.
I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.
So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.
add a comment |
I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.
I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.
So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.
add a comment |
I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.
I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.
So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.
I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.
I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.
So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.
answered Jan 22 at 3:57
Walter MorawaWalter Morawa
859
859
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