The use of “fromMobileSDKCallback” in DJI sdk












1















It is stated, in this answer :
That when you want to receive data from dji-mobile sdk, you set a callback function.



Then :




The OSDK will call a user-defined callback whenever data is received from the MSDK.




Does this mean, that if i have a code like this :



void fromMobileSDKCallback(
Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
//statements with recvFrame;
// update a global variable recvGlobal
}

vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);


then, later on in a program, a block like :



while(true) {
// check if recvGlobal is updated
}


will work, and i will be able to see the changes reflected in recvGlobal indefinitely?



Thank you.










share|improve this question



























    1















    It is stated, in this answer :
    That when you want to receive data from dji-mobile sdk, you set a callback function.



    Then :




    The OSDK will call a user-defined callback whenever data is received from the MSDK.




    Does this mean, that if i have a code like this :



    void fromMobileSDKCallback(
    Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
    //statements with recvFrame;
    // update a global variable recvGlobal
    }

    vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);


    then, later on in a program, a block like :



    while(true) {
    // check if recvGlobal is updated
    }


    will work, and i will be able to see the changes reflected in recvGlobal indefinitely?



    Thank you.










    share|improve this question

























      1












      1








      1








      It is stated, in this answer :
      That when you want to receive data from dji-mobile sdk, you set a callback function.



      Then :




      The OSDK will call a user-defined callback whenever data is received from the MSDK.




      Does this mean, that if i have a code like this :



      void fromMobileSDKCallback(
      Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
      //statements with recvFrame;
      // update a global variable recvGlobal
      }

      vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);


      then, later on in a program, a block like :



      while(true) {
      // check if recvGlobal is updated
      }


      will work, and i will be able to see the changes reflected in recvGlobal indefinitely?



      Thank you.










      share|improve this question














      It is stated, in this answer :
      That when you want to receive data from dji-mobile sdk, you set a callback function.



      Then :




      The OSDK will call a user-defined callback whenever data is received from the MSDK.




      Does this mean, that if i have a code like this :



      void fromMobileSDKCallback(
      Vehicle* vehicle, RecvContainer recvFrame, UserData userData) {
      //statements with recvFrame;
      // update a global variable recvGlobal
      }

      vehicle->moc->setFromMSDKCallback(fromMobileSDKCallback, linuxEnvironment);


      then, later on in a program, a block like :



      while(true) {
      // check if recvGlobal is updated
      }


      will work, and i will be able to see the changes reflected in recvGlobal indefinitely?



      Thank you.







      dji-sdk






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Jan 19 at 6:17









      SeanSean

      424315




      424315
























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          I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.



          I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.



          So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.






          share|improve this answer























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            1 Answer
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            active

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            0














            I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.



            I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.



            So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.






            share|improve this answer




























              0














              I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.



              I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.



              So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.






              share|improve this answer


























                0












                0








                0







                I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.



                I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.



                So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.






                share|improve this answer













                I don't have too much experience with the Onboard SDK, but in theory I believe the answer is yes your approach should work.



                I've done something similar in the opposite case, using mobile SDK and sendDataToOnboardSDKDevice (see my currently unanswered question) and through other mobile callbacks (startMission, SdCardCallbacks, etc.) where I change a global variable and it updates something elsewhere.



                So, in principle the answer is yes, but I don't know enough about the onboard sdk (c++?) to know that your specific code is implemented properly.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Jan 22 at 3:57









                Walter MorawaWalter Morawa

                859




                859






























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